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<blockquote data-quote="Necrotheologist" data-source="post: 3169198" data-attributes="member: 25131"><p>Well, just by eyeballing your Vorox, you have forgotten to make the weapons Large sized. And I would change the poison to a certain number of times per day. Most abilities like that should have some form of resource management. So modelling it after the Thri-kreen is a good idea. </p><p> But from what I remember of the fluff. Most Vorox are not going to have poison. The Li-halan remove the poison glands. And only the Noble Vorox get to keep one claw. So perhaps +1 LA for unlimited use poison but useable one each 1d4 rounds (Like those that the Li-Halan have not modified, ex, those only found on homeworld or smuggled off). Noble Vorox spend a feat to keep their claw and get a 1 a day poison (Say the Li-Halan have modified the gland in their remaining claw to produce much slower). And nothing for your standard off world Vorox. </p><p> How's that?</p></blockquote><p></p>
[QUOTE="Necrotheologist, post: 3169198, member: 25131"] Well, just by eyeballing your Vorox, you have forgotten to make the weapons Large sized. And I would change the poison to a certain number of times per day. Most abilities like that should have some form of resource management. So modelling it after the Thri-kreen is a good idea. But from what I remember of the fluff. Most Vorox are not going to have poison. The Li-halan remove the poison glands. And only the Noble Vorox get to keep one claw. So perhaps +1 LA for unlimited use poison but useable one each 1d4 rounds (Like those that the Li-Halan have not modified, ex, those only found on homeworld or smuggled off). Noble Vorox spend a feat to keep their claw and get a 1 a day poison (Say the Li-Halan have modified the gland in their remaining claw to produce much slower). And nothing for your standard off world Vorox. How's that? [/QUOTE]
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