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FADING SUNS: d20 Space-Fantasy RPG
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 132002" data-attributes="member: 546"><p>Just got this game today and must say this is a meaty book with lots of crunchy bits one can mine for more normal D&D settings like FR, or to compliment space games like SW or Dragonstar. The Social Feats are perhaps the single best example of d20 innovation to be found within this 192 page, $25 softcover from Holistic Design. Social feats are doled out in addition to regular feats and free up your regular feats for combat feats and other necessities. The social feats take care of skills, relationships, affiliations, memberships, knighthoods, etc. I like them a lot! </p><p></p><p>The setting material is pretty DUNE-ish and well done, kind of like the Dark Ages in space, with magic and technology used side by side. There are new magic systems for psionics and theurgy, new core classes, alien races, new weapons/armor/equipment/vehicles, new skills, new feats (not just social ones), GMing tips, character sheet and more!</p><p></p><p>The book was definitely worth the time and trouble it took to track down. Thumbs up!</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 132002, member: 546"] Just got this game today and must say this is a meaty book with lots of crunchy bits one can mine for more normal D&D settings like FR, or to compliment space games like SW or Dragonstar. The Social Feats are perhaps the single best example of d20 innovation to be found within this 192 page, $25 softcover from Holistic Design. Social feats are doled out in addition to regular feats and free up your regular feats for combat feats and other necessities. The social feats take care of skills, relationships, affiliations, memberships, knighthoods, etc. I like them a lot! The setting material is pretty DUNE-ish and well done, kind of like the Dark Ages in space, with magic and technology used side by side. There are new magic systems for psionics and theurgy, new core classes, alien races, new weapons/armor/equipment/vehicles, new skills, new feats (not just social ones), GMing tips, character sheet and more! The book was definitely worth the time and trouble it took to track down. Thumbs up! [/QUOTE]
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