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FADING SUNS: d20 Space-Fantasy RPG
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<blockquote data-quote="gustavef" data-source="post: 132126" data-attributes="member: 3332"><p>I have the Original Fading Suns, and this versions has all its good and bad points.</p><p></p><p>World and History : Excelent. Sure its Dune-ish, but they added their own falvors and changes to make it unique.</p><p></p><p>Socail Feats : Excellent. Like the backgrounds in the original versions. These are the items that realy define a character. There are so many Socail Feats, that everyone will do someting different.</p><p></p><p>Psi/Teurguy: Average. Like the original, it has a lot of cool ideas including Hubris and Urge. (As you gain more power, you may start have wierd to dangerous affects) But the mechanics are "different"</p><p></p><p>Combat: Holistic has never realy had good "mechanical Rules" people. And combat/equipement has some issues. Auto Fire just doesn't make any scense.</p><p></p><p>The Classes are interesting. But I think they tryed too hard to make one of each PHB Class. The Beastmaster, Starwolf, and Living Weapon were not in the 1st Edition. </p><p></p><p>Currently I am tinkering with changes to Fading Suns. Currently Stealing heavily from Spycraft, but will be looking as CoC and some of the Polyhedron games.</p><p></p><p>It has a lots of yummy crunchy bits, but some grisel as well that needs to be trimed and fixed.</p><p></p><p>-gustavef</p></blockquote><p></p>
[QUOTE="gustavef, post: 132126, member: 3332"] I have the Original Fading Suns, and this versions has all its good and bad points. World and History : Excelent. Sure its Dune-ish, but they added their own falvors and changes to make it unique. Socail Feats : Excellent. Like the backgrounds in the original versions. These are the items that realy define a character. There are so many Socail Feats, that everyone will do someting different. Psi/Teurguy: Average. Like the original, it has a lot of cool ideas including Hubris and Urge. (As you gain more power, you may start have wierd to dangerous affects) But the mechanics are "different" Combat: Holistic has never realy had good "mechanical Rules" people. And combat/equipement has some issues. Auto Fire just doesn't make any scense. The Classes are interesting. But I think they tryed too hard to make one of each PHB Class. The Beastmaster, Starwolf, and Living Weapon were not in the 1st Edition. Currently I am tinkering with changes to Fading Suns. Currently Stealing heavily from Spycraft, but will be looking as CoC and some of the Polyhedron games. It has a lots of yummy crunchy bits, but some grisel as well that needs to be trimed and fixed. -gustavef [/QUOTE]
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