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<blockquote data-quote="touc" data-source="post: 9786538" data-attributes="member: 19270"><p>I ran a fey-heavy Kingmaker (Paizo) campaign and had a ton of fun with it. Fey can be nasty and frivolous in the same minute as their reality is different from mortals. Here's what I had:</p><ul> <li data-xf-list-type="ul">Fey don't die. They might lose their body and have to assume something else that they don't like later down the road, but they don't experience true death like mortals. So, they don't suffer a lot of anxiety if they cause a mortal death. But, losing their own body is a big deal, and fey will go a long way to avoiding that.</li> <li data-xf-list-type="ul">As you noted, time isn't a big deal for them, and a fey party that might last decades (while feeling like hours for a mortal) is a real threat.</li> <li data-xf-list-type="ul">Fey tend to live in their own bubble (e.g. pranksters, tricksters, cleaning shoes for kind mortals) and can't see outside it, ever. It's part of what separates them from mortals.</li> <li data-xf-list-type="ul">Contracts with mortals are a big deal, and the point of a contract is to advantage the fey. It's just how the universe works. Every contract is going to have a negative for the mortals, but the universe also requires every deal have an "undeal." It just may not be apparent, and fey don't normally share this wisdom with mortals.</li> <li data-xf-list-type="ul">What's good for the goose is good for the gander. Do unto fey what you will, and they'll do the same back. Cut down a treant and make him into a table, and they'll have no problems doing the same to a mortal. A bit more gruesome, but it's fair.</li> <li data-xf-list-type="ul">It's a big deal for some fey to experience the physical, mortal realm. Some have become a permanent part of it, experience death and mortality, but are still friends with the eternal fey (e.g. treants, unicorns). </li> <li data-xf-list-type="ul">There are fey factions. Some are more malicious than others, and some are more sympathetic to mortals than others. Some exist solely to be helpful, enigmatically, and almost always on behalf the downtrodden and truly innocent. Amongst all fey, even the malicious ones, the truly wicked are never rewarded. Rather, see goose/gander. </li> <li data-xf-list-type="ul">Names, true names, have power. Fey are loathe to share their real names, and speaking the wrong name at the wrong time attracts trouble. So, monikers amongst fey are a big deal.</li> </ul></blockquote><p></p>
[QUOTE="touc, post: 9786538, member: 19270"] I ran a fey-heavy Kingmaker (Paizo) campaign and had a ton of fun with it. Fey can be nasty and frivolous in the same minute as their reality is different from mortals. Here's what I had: [LIST] [*]Fey don't die. They might lose their body and have to assume something else that they don't like later down the road, but they don't experience true death like mortals. So, they don't suffer a lot of anxiety if they cause a mortal death. But, losing their own body is a big deal, and fey will go a long way to avoiding that. [*]As you noted, time isn't a big deal for them, and a fey party that might last decades (while feeling like hours for a mortal) is a real threat. [*]Fey tend to live in their own bubble (e.g. pranksters, tricksters, cleaning shoes for kind mortals) and can't see outside it, ever. It's part of what separates them from mortals. [*]Contracts with mortals are a big deal, and the point of a contract is to advantage the fey. It's just how the universe works. Every contract is going to have a negative for the mortals, but the universe also requires every deal have an "undeal." It just may not be apparent, and fey don't normally share this wisdom with mortals. [*]What's good for the goose is good for the gander. Do unto fey what you will, and they'll do the same back. Cut down a treant and make him into a table, and they'll have no problems doing the same to a mortal. A bit more gruesome, but it's fair. [*]It's a big deal for some fey to experience the physical, mortal realm. Some have become a permanent part of it, experience death and mortality, but are still friends with the eternal fey (e.g. treants, unicorns). [*]There are fey factions. Some are more malicious than others, and some are more sympathetic to mortals than others. Some exist solely to be helpful, enigmatically, and almost always on behalf the downtrodden and truly innocent. Amongst all fey, even the malicious ones, the truly wicked are never rewarded. Rather, see goose/gander. [*]Names, true names, have power. Fey are loathe to share their real names, and speaking the wrong name at the wrong time attracts trouble. So, monikers amongst fey are a big deal. [/LIST] [/QUOTE]
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