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<blockquote data-quote="Lopke_Quasath" data-source="post: 4582372" data-attributes="member: 25431"><p><strong>Good fun, thank you!</strong></p><p></p><p>Raven Crowking, I just want to say a big thank you for writing your encounters up. I used them with my group when they were 2nd level and it was a blast!</p><p></p><p>One night we only had 2 players show, so I decided to do a one-shot adventure using Paizo's "Hollow's Last Hope". The players had 2 characters each. We had so much fun playing that we decided to continue with that story and characters when we could. I already had your encounters on file for a while, and I decided now was a good time to bust them out. So I made the villains of Falcon's Hollow the "Dark Fey". This was before I knew anything about Paizo's actual fey storyline regarding Falcon's Hollow, so it was an awesome coincidence. </p><p></p><p>So, the dark fey had poisoned the town, and the group decided to follow up stories of small winged creatures seen near the poisoned well. They entered the forest and soon enough they met the old crone. I made her Ulizmila, the Witch of Darkmoon Vale. Her house was abandoned because she has been in Faerieland and time played havoc with her return. She was still tired of her journey from Faerieland so the ogres got to do some damage to her when she appeared. The group doesn't really trust her, but they fight the ogres to get the 'donkey'. She's happy she got her servant back and tells the group about the abandoned farmhouse with the well.</p><p></p><p>At the well they manage to make the first head happy, and find the pouch of gold. The second head gets angry the first time and the paladin gets dirt in her eyes. The sorceress calms him down, and after a successful 2nd try (the paladin tried again) he becomes happy. The paladin gets her magic sword (i don't care too much about wealth levels, so the keen longsword was fine). The third head only gets satisfied, but the group leaves it at that.</p><p></p><p>The cross-over was done by entering the lake in Darkmoon Vale. It was autumn. They enter, and figure out they have to submerge themselves completely to be taken to Faerieland. Once in Faerieland they meet Brynn of Lig and give away all their rations and some regular meat they had hunted. They recall the head's story of the red-headed man. Brynn tells them where they are and the rules, and how to call him. The group goes on the path. I tempt them off the path, but they don't take the bait. Good for them!</p><p></p><p>Soon enough they reach the House of Bone. Again they recall what the 2nd head said and approach warily. They decide to knock and try for the 'stick'. The paladin knocks, while the dwarf ranger decides to 'flank' the door, to get the drop if things go bad, as it were. Well, beyond the door was off the path, so he vanishes. The group panics and call on Brynn, who brings back the dwarf safely. Breathing relief, they knock on the door. A voice tells them to open the door and come in. They open the door, but don't enter. I can't remember their excuses, but they were alright. So, the old man hobbles from around the kitchen and invites them in again. The sorceress had some red wine in her inventory (from the previous adventure) and offered it. The old man said it was the wrong red wine. The paladin clued in and offered an exchange. One bite on her wrist for the 'stick'. The paladin was trying to follow the rules of the land. It turns out later the group thought they HAD to get the 'stick'. Or else they would have avoided this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anyway, so the deal is struck and the old man hands the stick over. Then, for some reason, the paladin WALKS INTO THE HOUSE to offer her wrist. With a look of glee the old man slams the front door! There's some grappling as the old man starts gobbling blood from the struggling paladin. The dwarf breaks down the front door, only to have the freaky cat jump on his face, draining his body heat. The dwarf panics and fights off the cat. In his feverish retreat, he goes off the path again! The cat follows him! Meanwhile the cleric lets out burst of Channel Energy (Pathfinder rules) and the sorceress also goes in the house to help drag out the paladin. With some luck, the paladin escapes, but is in horrible shape. Running out the front door, the pair escapes as the old man can't leave the house. But I made it that he can target those who entered the house, so he fires off magic spells at the sorceress. Meanwhile the dwarf is still fighting the cursed cat! Luckily the cleric called for Brynn again who brought the dwarf back...with the cat. With the help of Channel Energy, the feline is finally destroyed. They escape, everyone except the cleric is in very bad shape. The 'stick' turns out to be a magical (unique) staff whose powers grow with the wielder. The sorceress now has a special Staff of Cold who manifests new powers as her own powers grow.</p><p></p><p>Next I had the group go to the Faerie court, as the group wanted to find our more about the Dark Fey, their weaknesses, and permission to hunt them. So, I made up a fun encounter attending the court and the group trying to follow the rituals and etiquette of faerie nobility. Their excuses for not eating and drinking the food from the feast were greatly entertaining. At one point the dwarf just chocked up and all he could say was that as a dwarf he only ate dirt and drank his own urine. So he had to 'perform' that for the court, at the request of a noble. They also danced (that almost proved deadly), had a food fight, avoided a duel, and made the Queen smile. The Queen apparently already knew the group and dropped hints they had met before. That puzzled the group. Once the feast was done they had an audience with the Queen, who talked about the Dark fey and how they no longer had any ties to her court. The group had permission to hunt them. They also found out some weaknesses. The group left to find their way home.</p><p></p><p>The found the gate (though they didn't know it was a gate) guarded by the Green Knight. I can't remember the exact offense, but one of the players had broken a rule of Faerieland. The Green Knight demanded payment. The paladin accepted the challenge and lopped his head off. He picked it up and promised he would return in a year and a day to fulfill the bargain. The paladin player was in a panic for the next few sessions about dying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>They crossed they gate and returned to the real world. Of course they didn't know that. The season is now summer. They meet the Faeire entourage with the Queen. She doesn't recognize them, and the group clues in, introducing themselves 'for the first time'. However, they didn't clue in that they were outside Faerieland yet. The cleric accepts the challenge of the duel, and pumps herself up with spells. They fight, and though Humm-a-buzz has an advantage, the cleric keeps managing to heal herself. The group tries to help with healing too (giving a clw potion), but are swarmed by the bees, and they back off. The cleric wins narrowly, with only 2 hp remaining. The Faeries applaud and the Queen announces "time tarries not". The group clues in about their location. </p><p></p><p>So, they appeared in a different season from their departure, so they try to figure out where they are and WHEN they are. </p><p></p><p>The adventure continues with another series of encounters made by me, then I mix with Paizo modules (Revenge of the Kobold King, Return of the Kobold King, Carnival of Tears [nice seque with these encounters])</p><p></p><p>So, all in all, we had a blast. The players said they were truly scared of disobeying the faerie rules and had a great time working within them. </p><p></p><p>Thanks a bunch, Raven Crowking!</p></blockquote><p></p>
[QUOTE="Lopke_Quasath, post: 4582372, member: 25431"] [b]Good fun, thank you![/b] Raven Crowking, I just want to say a big thank you for writing your encounters up. I used them with my group when they were 2nd level and it was a blast! One night we only had 2 players show, so I decided to do a one-shot adventure using Paizo's "Hollow's Last Hope". The players had 2 characters each. We had so much fun playing that we decided to continue with that story and characters when we could. I already had your encounters on file for a while, and I decided now was a good time to bust them out. So I made the villains of Falcon's Hollow the "Dark Fey". This was before I knew anything about Paizo's actual fey storyline regarding Falcon's Hollow, so it was an awesome coincidence. So, the dark fey had poisoned the town, and the group decided to follow up stories of small winged creatures seen near the poisoned well. They entered the forest and soon enough they met the old crone. I made her Ulizmila, the Witch of Darkmoon Vale. Her house was abandoned because she has been in Faerieland and time played havoc with her return. She was still tired of her journey from Faerieland so the ogres got to do some damage to her when she appeared. The group doesn't really trust her, but they fight the ogres to get the 'donkey'. She's happy she got her servant back and tells the group about the abandoned farmhouse with the well. At the well they manage to make the first head happy, and find the pouch of gold. The second head gets angry the first time and the paladin gets dirt in her eyes. The sorceress calms him down, and after a successful 2nd try (the paladin tried again) he becomes happy. The paladin gets her magic sword (i don't care too much about wealth levels, so the keen longsword was fine). The third head only gets satisfied, but the group leaves it at that. The cross-over was done by entering the lake in Darkmoon Vale. It was autumn. They enter, and figure out they have to submerge themselves completely to be taken to Faerieland. Once in Faerieland they meet Brynn of Lig and give away all their rations and some regular meat they had hunted. They recall the head's story of the red-headed man. Brynn tells them where they are and the rules, and how to call him. The group goes on the path. I tempt them off the path, but they don't take the bait. Good for them! Soon enough they reach the House of Bone. Again they recall what the 2nd head said and approach warily. They decide to knock and try for the 'stick'. The paladin knocks, while the dwarf ranger decides to 'flank' the door, to get the drop if things go bad, as it were. Well, beyond the door was off the path, so he vanishes. The group panics and call on Brynn, who brings back the dwarf safely. Breathing relief, they knock on the door. A voice tells them to open the door and come in. They open the door, but don't enter. I can't remember their excuses, but they were alright. So, the old man hobbles from around the kitchen and invites them in again. The sorceress had some red wine in her inventory (from the previous adventure) and offered it. The old man said it was the wrong red wine. The paladin clued in and offered an exchange. One bite on her wrist for the 'stick'. The paladin was trying to follow the rules of the land. It turns out later the group thought they HAD to get the 'stick'. Or else they would have avoided this ;) Anyway, so the deal is struck and the old man hands the stick over. Then, for some reason, the paladin WALKS INTO THE HOUSE to offer her wrist. With a look of glee the old man slams the front door! There's some grappling as the old man starts gobbling blood from the struggling paladin. The dwarf breaks down the front door, only to have the freaky cat jump on his face, draining his body heat. The dwarf panics and fights off the cat. In his feverish retreat, he goes off the path again! The cat follows him! Meanwhile the cleric lets out burst of Channel Energy (Pathfinder rules) and the sorceress also goes in the house to help drag out the paladin. With some luck, the paladin escapes, but is in horrible shape. Running out the front door, the pair escapes as the old man can't leave the house. But I made it that he can target those who entered the house, so he fires off magic spells at the sorceress. Meanwhile the dwarf is still fighting the cursed cat! Luckily the cleric called for Brynn again who brought the dwarf back...with the cat. With the help of Channel Energy, the feline is finally destroyed. They escape, everyone except the cleric is in very bad shape. The 'stick' turns out to be a magical (unique) staff whose powers grow with the wielder. The sorceress now has a special Staff of Cold who manifests new powers as her own powers grow. Next I had the group go to the Faerie court, as the group wanted to find our more about the Dark Fey, their weaknesses, and permission to hunt them. So, I made up a fun encounter attending the court and the group trying to follow the rituals and etiquette of faerie nobility. Their excuses for not eating and drinking the food from the feast were greatly entertaining. At one point the dwarf just chocked up and all he could say was that as a dwarf he only ate dirt and drank his own urine. So he had to 'perform' that for the court, at the request of a noble. They also danced (that almost proved deadly), had a food fight, avoided a duel, and made the Queen smile. The Queen apparently already knew the group and dropped hints they had met before. That puzzled the group. Once the feast was done they had an audience with the Queen, who talked about the Dark fey and how they no longer had any ties to her court. The group had permission to hunt them. They also found out some weaknesses. The group left to find their way home. The found the gate (though they didn't know it was a gate) guarded by the Green Knight. I can't remember the exact offense, but one of the players had broken a rule of Faerieland. The Green Knight demanded payment. The paladin accepted the challenge and lopped his head off. He picked it up and promised he would return in a year and a day to fulfill the bargain. The paladin player was in a panic for the next few sessions about dying ;) They crossed they gate and returned to the real world. Of course they didn't know that. The season is now summer. They meet the Faeire entourage with the Queen. She doesn't recognize them, and the group clues in, introducing themselves 'for the first time'. However, they didn't clue in that they were outside Faerieland yet. The cleric accepts the challenge of the duel, and pumps herself up with spells. They fight, and though Humm-a-buzz has an advantage, the cleric keeps managing to heal herself. The group tries to help with healing too (giving a clw potion), but are swarmed by the bees, and they back off. The cleric wins narrowly, with only 2 hp remaining. The Faeries applaud and the Queen announces "time tarries not". The group clues in about their location. So, they appeared in a different season from their departure, so they try to figure out where they are and WHEN they are. The adventure continues with another series of encounters made by me, then I mix with Paizo modules (Revenge of the Kobold King, Return of the Kobold King, Carnival of Tears [nice seque with these encounters]) So, all in all, we had a blast. The players said they were truly scared of disobeying the faerie rules and had a great time working within them. Thanks a bunch, Raven Crowking! [/QUOTE]
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