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<blockquote data-quote="Ambrus" data-source="post: 5545046" data-attributes="member: 17691"><p>Setting aside the background of the war for the moment, I'm presently more focused on the player's impending explorations of the mites' subterranean lair. There's a fair bit of lore surrounding the fair folk's halls within hollow hills (called <em>raths</em>)and the dangers involved in venturing inside.</p><p></p><p>The first such difficulty often involves finding the hidden entryway into the rath. The most common method often involves discreetly following a faerie as they go inside. Another means of gaining entry involve ritualistically circling nine times around the hill beneath which a rath is located beneath the light of a full moon.</p><p></p><p>Once inside a rath, visitors often stumble into a lavishly decorated hall filled with lords and ladies dressed in finery and dancing to lively music. The unsuspecting visitors are then entreated to join in the dancing or to feast upon the fine foods and wines of the fey; accepting any of which will doom the visitor to eternal enslavement beneath the earth.</p><p></p><p>However, although they are faeries, mites are more of the misshapen-and-grotesque-little-old-men type of fey than the resplendent faerie lords of the underworld such as the Irish sidhe; they simply don't have the magical oomph needed to pull off such elaborate tricks. Still, it would seem possible to retain some of the classic elements which mortal visitors must contend with when venturing inside a faerie rath. Having the mites playing lively folk music on makeshift instruments and inviting the party to dance in hopes of using their distraction to pick-pocketing some of the party's equipment and then surrounding the PCs for an ambush sounds sort of fable-like. Perhaps they could even use their paltry prestidigitation cantrips to disguise rotting or poisonous food as savoury confections with which to tempt the PCs could be another tactic.</p><p></p><p>Any suggestions are of course welcome.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 5545046, member: 17691"] Setting aside the background of the war for the moment, I'm presently more focused on the player's impending explorations of the mites' subterranean lair. There's a fair bit of lore surrounding the fair folk's halls within hollow hills (called [I]raths[/I])and the dangers involved in venturing inside. The first such difficulty often involves finding the hidden entryway into the rath. The most common method often involves discreetly following a faerie as they go inside. Another means of gaining entry involve ritualistically circling nine times around the hill beneath which a rath is located beneath the light of a full moon. Once inside a rath, visitors often stumble into a lavishly decorated hall filled with lords and ladies dressed in finery and dancing to lively music. The unsuspecting visitors are then entreated to join in the dancing or to feast upon the fine foods and wines of the fey; accepting any of which will doom the visitor to eternal enslavement beneath the earth. However, although they are faeries, mites are more of the misshapen-and-grotesque-little-old-men type of fey than the resplendent faerie lords of the underworld such as the Irish sidhe; they simply don't have the magical oomph needed to pull off such elaborate tricks. Still, it would seem possible to retain some of the classic elements which mortal visitors must contend with when venturing inside a faerie rath. Having the mites playing lively folk music on makeshift instruments and inviting the party to dance in hopes of using their distraction to pick-pocketing some of the party's equipment and then surrounding the PCs for an ambush sounds sort of fable-like. Perhaps they could even use their paltry prestidigitation cantrips to disguise rotting or poisonous food as savoury confections with which to tempt the PCs could be another tactic. Any suggestions are of course welcome. [/QUOTE]
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