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Faerie Fire too powerful
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<blockquote data-quote="jgsugden" data-source="post: 6864136" data-attributes="member: 2629"><p>During the next combat in which this is used, measure the impact. How many 'otherwise misses' become hits/crits? How many hits elevate to crits? In those circumstances, was another source of advantage available?</p><p></p><p>Let's say you get 5 enemies in the area of effect. You're likely to see at least 2 make the save. Let's say you arrives and you have a 60% chance to hit, 35% chance to miss and 5% chance to crit. If the blow would be a crit without advantage advantage, it makes no difference. If it would have been a hit without advantage, then you only benefit if the hit becomes a crit (3%). If a miss at the start, it only becomes a hit or crit 65% of that 35% of the time. All in all, we're talking about a roughly 25% chance of an impact per attack. You'll usually need about two or thre attacks to be impacted to equal the damage of a thunderwave of a similar number of targets that save 40% of the time (total 35 damage expected)... That means 8 to 12 attacks on the three of five targets that failed the save... if you maintain concentration that long.</p><p></p><p>Some combats you'll get more than that benefit. In others, it will make no difference at all. It is less reliable and slower to deliver damage than spells that impart damage right away. This can mean more damage those enemies get to deliver before falling. </p><p></p><p>All in all, reasonable, but far from overpowered.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6864136, member: 2629"] During the next combat in which this is used, measure the impact. How many 'otherwise misses' become hits/crits? How many hits elevate to crits? In those circumstances, was another source of advantage available? Let's say you get 5 enemies in the area of effect. You're likely to see at least 2 make the save. Let's say you arrives and you have a 60% chance to hit, 35% chance to miss and 5% chance to crit. If the blow would be a crit without advantage advantage, it makes no difference. If it would have been a hit without advantage, then you only benefit if the hit becomes a crit (3%). If a miss at the start, it only becomes a hit or crit 65% of that 35% of the time. All in all, we're talking about a roughly 25% chance of an impact per attack. You'll usually need about two or thre attacks to be impacted to equal the damage of a thunderwave of a similar number of targets that save 40% of the time (total 35 damage expected)... That means 8 to 12 attacks on the three of five targets that failed the save... if you maintain concentration that long. Some combats you'll get more than that benefit. In others, it will make no difference at all. It is less reliable and slower to deliver damage than spells that impart damage right away. This can mean more damage those enemies get to deliver before falling. All in all, reasonable, but far from overpowered. [/QUOTE]
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Faerie Fire too powerful
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