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Faerie Fire too powerful
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6864169" data-attributes="member: 6787650"><p>At least they're not armored hobgoblin archers, then, so I have a good shot at winning the archery duel. Though magic tends to be pretty useless in long-range archery duels anyway because most spells don't go much farther than the distance between baseball bases.</p><p></p><p>Remember, I'm not claiming that Heat Metal is the only spell I use! I'm just saying that the "only works against foes who rely on metal" isn't as much of a limitation as you might think, due to 5E's ranged dominance. It's a pretty good spell. The main problem with it is that it's single-target, but if you can get around that with Magma Mephits it is very much worth using, even if it's just to e.g. make three Frost Giants all drop their axes and/or attack at disadvantage.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6864169, member: 6787650"] At least they're not armored hobgoblin archers, then, so I have a good shot at winning the archery duel. Though magic tends to be pretty useless in long-range archery duels anyway because most spells don't go much farther than the distance between baseball bases. Remember, I'm not claiming that Heat Metal is the only spell I use! I'm just saying that the "only works against foes who rely on metal" isn't as much of a limitation as you might think, due to 5E's ranged dominance. It's a pretty good spell. The main problem with it is that it's single-target, but if you can get around that with Magma Mephits it is very much worth using, even if it's just to e.g. make three Frost Giants all drop their axes and/or attack at disadvantage. [/QUOTE]
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Faerie Fire too powerful
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