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<blockquote data-quote="RangerWickett" data-source="post: 53998" data-attributes="member: 63"><p>In the campaign setting I play in, the fey play a fairly prominent role, so I created the following two templates for the DM. I think it makes more sense for them to have minor powers, instead of time stop, regardless of how high level they are.</p><p></p><p>Mind you, these templates are primarily for creatures, instead of PCs.</p><p></p><p><span style="font-size: 12px"><strong>Fey Beast Templates:</strong></span></p><p>Terra is inhabited by a whole ecosphere of creatures, full of diversity, but out of which only a few demonstrate significant intelligence. On Gaia, however, nearly all the creatures one encounters possess at least some small gleam of intelligence—a mysterious, magical awareness. Such creatures come in two varieties. The simplest differentiations would be ‘light and dark’ or ‘good and evil,’ but the demeanor of these creatures is far more subtle. The terms “Seelie” and “Unseelie,” while historically localized to northern Europe, have been adopted by most English-speakers to discuss these fey creatures. </p><p></p><p>Seelie creatures are characterized by light-heartedness and fickle benevolence, while Unseelie creatures are known for capriciousness. Additionally, all creatures of Gaia, even animals, are possessed of a unique aura that lets anyone who sees the creature recognize it as foreign to Terra, as if something was not quite normal with the animal. Though typically Seelie creatures are beautiful and Unseelie are ugly and twisted, sometimes appearances can mislead. A shaggy, emaciated pony might be a Seelie creature whose appearance is a test for the kindness of travelers, while myths tell of Unseelie creatures that have unearthly beauty, they dark magnificence concealing their vicious natures.</p><p> </p><p> </p><p><strong>Creating an Unseelie Beast:</strong></p><p>Unseelie Beast is a template that can be applied to any animal with an intelligence of at least 1. The creature’s type becomes “magical beast,” but it is also considered an “animal” for the sake of spells, effects, and skills. It uses all the base creature’s statistics and special abilities except as noted here. </p><p><u>Hit Dice:</u> Change to d6.</p><p><u>Speed:</u> Same as the base creature.</p><p><u>AC:</u> Same as the base creature, but it gains a deflection bonus equal to its Charisma bonus (if any).</p><p><u>Attacks and Damage:</u> The same as the base creature.</p><p><u>Special Qualities:</u> An unseelie beast retains all the special qualities of the base creatures and also gains the following ones: <ul> <li data-xf-list-type="ul">Darkvision with unlimited range. </li> <li data-xf-list-type="ul">Light Blindness. Abrupt exposure to bright light, such as sunlight or the Daylight spell, blinds the Unseelie Beast for 1 round. In addition, it suffers a –1 penalty to all attack rolls, saves, and checks while operating in bright light.</li> <li data-xf-list-type="ul">Spell resistance equal to twice its hit dice (minimum 2).</li> <li data-xf-list-type="ul">Scare at will (DC 5).</li> <li data-xf-list-type="ul">Invisibility at will while in its natural terrain (whether on Gaia or Terra). However, the creature cannot attack while invisible. It can become visible as a standard action.</li> </ul><p><u>Saves:</u> Same as the base creature.</p><p><u>Abilities:</u> The same as the base creature, except that the unseelie beast’s intelligence raises to at least 3, and it gains a +4 bonus to Dexterity.</p><p><u>Skills:</u> Same as the base creature, plus it has Hide +6 and Move Silently +6.</p><p><u>Feats:</u> Same as the base creature.</p><p>__________________________________________</p><p><u>Climate/Terrain:</u> Same as the base creature.</p><p><u>Organization:</u> Same as the base creature.</p><p><u>Challenge Rating:</u> Up to 3HD, as base creature. 4 HD or higher, as base creature +1.</p><p><u>Treasure:</u> None.</p><p><u>Alignment:</u> Usually Chaotic Neutral (Evil).</p><p><u>Advancement:</u> Same as the base creature.</p><p> </p><p> </p><p><strong>Creating a Seelie Beast:</strong></p><p>Seelie Beast is a template that can be applied to any animal with an intelligence of at least 1. The creature’s type becomes “magical beast,” but it is also considered an “animal” for the sake of spells, effects, and skills. It uses all the base creature’s statistics and special abilities except as noted here. </p><p><u>Hit Dice:</u> Change to d6.</p><p><u>Speed:</u> Same as the base creature.</p><p><u>AC:</u> Same as the base creature, but it gains a deflection bonus equal to its Charisma bonus (if any).</p><p><u>Attacks and Damage:</u> The same as the base creature.</p><p><u>Special Qualities:</u> An unseelie beast retains all the special qualities of the base creatures and also gains the following ones: <ul> <li data-xf-list-type="ul">Low-light vision.</li> <li data-xf-list-type="ul">Spell resistance equal to twice its hit dice (minimum 2).</li> <li data-xf-list-type="ul">Hypnotism at will (DC 5).</li> <li data-xf-list-type="ul">Invisibility at will while in its natural terrain (whether on Gaia or Terra). However, the creature cannot attack while invisible. It can become visible as a standard action.</li> </ul><p><u>Saves:</u> Same as the base creature.</p><p><u>Abilities:</u> The same as the base creature, except that the unseelie beast’s intelligence raises to at least 3, and it gains a +4 bonus to Dexterity.</p><p><u>Skills:</u> Same as the base creature, plus it has Hide +6 and Move Silently +6.</p><p><u>Feats:</u> Same as the base creature.</p><p>__________________________________________</p><p><u>Climate/Terrain:</u> Same as the base creature.</p><p><u>Organization:</u> Same as the base creature.</p><p><u>Challenge Rating:</u> Up to 3HD, as base creature. 4 HD or higher, as base creature +1.</p><p><u>Treasure:</u> None.</p><p><u>Alignment:</u> Usually Chaotic Neutral (Evil).</p><p><u>Advancement:</u> Same as the base creature.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 53998, member: 63"] In the campaign setting I play in, the fey play a fairly prominent role, so I created the following two templates for the DM. I think it makes more sense for them to have minor powers, instead of time stop, regardless of how high level they are. Mind you, these templates are primarily for creatures, instead of PCs. [size=3][b]Fey Beast Templates:[/b][/size] Terra is inhabited by a whole ecosphere of creatures, full of diversity, but out of which only a few demonstrate significant intelligence. On Gaia, however, nearly all the creatures one encounters possess at least some small gleam of intelligence—a mysterious, magical awareness. Such creatures come in two varieties. The simplest differentiations would be ‘light and dark’ or ‘good and evil,’ but the demeanor of these creatures is far more subtle. The terms “Seelie” and “Unseelie,” while historically localized to northern Europe, have been adopted by most English-speakers to discuss these fey creatures. Seelie creatures are characterized by light-heartedness and fickle benevolence, while Unseelie creatures are known for capriciousness. Additionally, all creatures of Gaia, even animals, are possessed of a unique aura that lets anyone who sees the creature recognize it as foreign to Terra, as if something was not quite normal with the animal. Though typically Seelie creatures are beautiful and Unseelie are ugly and twisted, sometimes appearances can mislead. A shaggy, emaciated pony might be a Seelie creature whose appearance is a test for the kindness of travelers, while myths tell of Unseelie creatures that have unearthly beauty, they dark magnificence concealing their vicious natures. [b]Creating an Unseelie Beast:[/b] Unseelie Beast is a template that can be applied to any animal with an intelligence of at least 1. The creature’s type becomes “magical beast,” but it is also considered an “animal” for the sake of spells, effects, and skills. It uses all the base creature’s statistics and special abilities except as noted here. [u]Hit Dice:[/u] Change to d6. [u]Speed:[/u] Same as the base creature. [u]AC:[/u] Same as the base creature, but it gains a deflection bonus equal to its Charisma bonus (if any). [u]Attacks and Damage:[/u] The same as the base creature. [u]Special Qualities:[/u] An unseelie beast retains all the special qualities of the base creatures and also gains the following ones:[list] [*]Darkvision with unlimited range. [*]Light Blindness. Abrupt exposure to bright light, such as sunlight or the Daylight spell, blinds the Unseelie Beast for 1 round. In addition, it suffers a –1 penalty to all attack rolls, saves, and checks while operating in bright light. [*]Spell resistance equal to twice its hit dice (minimum 2). [*]Scare at will (DC 5). [*]Invisibility at will while in its natural terrain (whether on Gaia or Terra). However, the creature cannot attack while invisible. It can become visible as a standard action.[/list] [u]Saves:[/u] Same as the base creature. [u]Abilities:[/u] The same as the base creature, except that the unseelie beast’s intelligence raises to at least 3, and it gains a +4 bonus to Dexterity. [u]Skills:[/u] Same as the base creature, plus it has Hide +6 and Move Silently +6. [u]Feats:[/u] Same as the base creature. __________________________________________ [u]Climate/Terrain:[/u] Same as the base creature. [u]Organization:[/u] Same as the base creature. [u]Challenge Rating:[/u] Up to 3HD, as base creature. 4 HD or higher, as base creature +1. [u]Treasure:[/u] None. [u]Alignment:[/u] Usually Chaotic Neutral (Evil). [u]Advancement:[/u] Same as the base creature. [b]Creating a Seelie Beast:[/b] Seelie Beast is a template that can be applied to any animal with an intelligence of at least 1. The creature’s type becomes “magical beast,” but it is also considered an “animal” for the sake of spells, effects, and skills. It uses all the base creature’s statistics and special abilities except as noted here. [u]Hit Dice:[/u] Change to d6. [u]Speed:[/u] Same as the base creature. [u]AC:[/u] Same as the base creature, but it gains a deflection bonus equal to its Charisma bonus (if any). [u]Attacks and Damage:[/u] The same as the base creature. [u]Special Qualities:[/u] An unseelie beast retains all the special qualities of the base creatures and also gains the following ones:[list] [*]Low-light vision. [*]Spell resistance equal to twice its hit dice (minimum 2). [*]Hypnotism at will (DC 5). [*]Invisibility at will while in its natural terrain (whether on Gaia or Terra). However, the creature cannot attack while invisible. It can become visible as a standard action.[/list] [u]Saves:[/u] Same as the base creature. [u]Abilities:[/u] The same as the base creature, except that the unseelie beast’s intelligence raises to at least 3, and it gains a +4 bonus to Dexterity. [u]Skills:[/u] Same as the base creature, plus it has Hide +6 and Move Silently +6. [u]Feats:[/u] Same as the base creature. __________________________________________ [u]Climate/Terrain:[/u] Same as the base creature. [u]Organization:[/u] Same as the base creature. [u]Challenge Rating:[/u] Up to 3HD, as base creature. 4 HD or higher, as base creature +1. [u]Treasure:[/u] None. [u]Alignment:[/u] Usually Chaotic Neutral (Evil). [u]Advancement:[/u] Same as the base creature. [/QUOTE]
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