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<blockquote data-quote="LostSoul" data-source="post: 4625699" data-attributes="member: 386"><p>That's when they step into the World.</p><p></p><p></p><p></p><p>Roll 1d20. On a 1, he brings something back with him.</p><p></p><p>edit: I like that idea, could make for some interesting encounters.</p><p></p><p>- The starting/desitination square is filled with butterflies from the Feywild, glowing with witchlight. Make an attack: Burst 1; PC level +4 vs. Will; the target is Dazed (save ends).</p><p>- A gust of icy wind howls from the Feywild. All non-magical light sources (torches, lanterns, etc.) are extinguished in a Burst 5, requiring a minor action to re-light.</p><p>- A tree appears in the starting/destination square and begins to grow rapidly. 1st round - That square is considered difficult terrain. 2nd round - the tree provides cover to someone standing in its square. 3rd round - the tree becomes impassable terrain and provides cover to all adjacent squares. 4th round - the tree withers and dies. Any character in the same square as the tree on the start of the tree's turn is Pushed 1- A waterfall appears in the starting/destination square, creating a mist and a small pool of water. The waterfall provides cover in a Burst 1 and those squares become difficult terrain. The waterfall disappears at the end of the encounter.</p><p>- A swarm of impish pixies appears in the starting/destination square and attempts to play a prank on the nearest creature. Make an attack: Melee; +8 vs. Dex; the target is prone, disarmed, or dazed (DM's choice).</p><p>- A fey spirit enters the World and enters a nearby plant, awakening that plant. A dryad appears in that space in the next round. If there are no suitable plants nearby, the fey spirit dies at the end of the encounter.</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4625699, member: 386"] That's when they step into the World. Roll 1d20. On a 1, he brings something back with him. edit: I like that idea, could make for some interesting encounters. - The starting/desitination square is filled with butterflies from the Feywild, glowing with witchlight. Make an attack: Burst 1; PC level +4 vs. Will; the target is Dazed (save ends). - A gust of icy wind howls from the Feywild. All non-magical light sources (torches, lanterns, etc.) are extinguished in a Burst 5, requiring a minor action to re-light. - A tree appears in the starting/destination square and begins to grow rapidly. 1st round - That square is considered difficult terrain. 2nd round - the tree provides cover to someone standing in its square. 3rd round - the tree becomes impassable terrain and provides cover to all adjacent squares. 4th round - the tree withers and dies. Any character in the same square as the tree on the start of the tree's turn is Pushed 1- A waterfall appears in the starting/destination square, creating a mist and a small pool of water. The waterfall provides cover in a Burst 1 and those squares become difficult terrain. The waterfall disappears at the end of the encounter. - A swarm of impish pixies appears in the starting/destination square and attempts to play a prank on the nearest creature. Make an attack: Melee; +8 vs. Dex; the target is prone, disarmed, or dazed (DM's choice). - A fey spirit enters the World and enters a nearby plant, awakening that plant. A dryad appears in that space in the next round. If there are no suitable plants nearby, the fey spirit dies at the end of the encounter. etc. [/QUOTE]
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