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Faeries teleport?
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<blockquote data-quote="Rechan" data-source="post: 4627714" data-attributes="member: 54846"><p>This actually does give me an idea. It would just require reflavoring the fluff of Eladrin/Elves/Changelings/Halflings.</p><p></p><p>Take a page from the Dresden Files. In the DF universe, when a fae and a human have a child, it results in a <em>changeling</em>. These have traits of both parents. The Changeling's life, from then on, has a Choice that hangs over their head. Either they choose to discard their fey heritage, and become true mortals, or they abandon their mortal blood and become true fey entities. </p><p></p><p>Eladrin could be Changelings. One foot in either world. Half-elves are humans that have stepped from their fey heritage. (It could also be the other way around, I haven't fully thought this through.)</p><p></p><p>The problem though is with elves. I agree with a previous poster that said Elves should be the fey-guys (livin' in forests like satyrs and pixies and suchlike). Elves seem to just be the guys kicked out of the feywild and so they decided to camp in the local forest. </p><p></p><p></p><p>Actually, I'd rather go with a standard action 'damage and pull target 3' effect, as a fey compulsion. Or perhaps a 'attack someone else or not me' immediate reaction encounter power (a nice contrast to the Halfling). Or perhaps an illusionary terrain (area over here is now difficult terrain until end of turn). </p><p></p><p>Something that says 'This is wizardly or otherworldly'. </p><p></p><p>Honestly, I'd like to give the Eladrin player a suite of abilities, of which they coudl choose at first level. Or perhaps work up a Fey Bloodline thing.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4627714, member: 54846"] This actually does give me an idea. It would just require reflavoring the fluff of Eladrin/Elves/Changelings/Halflings. Take a page from the Dresden Files. In the DF universe, when a fae and a human have a child, it results in a [I]changeling[/I]. These have traits of both parents. The Changeling's life, from then on, has a Choice that hangs over their head. Either they choose to discard their fey heritage, and become true mortals, or they abandon their mortal blood and become true fey entities. Eladrin could be Changelings. One foot in either world. Half-elves are humans that have stepped from their fey heritage. (It could also be the other way around, I haven't fully thought this through.) The problem though is with elves. I agree with a previous poster that said Elves should be the fey-guys (livin' in forests like satyrs and pixies and suchlike). Elves seem to just be the guys kicked out of the feywild and so they decided to camp in the local forest. Actually, I'd rather go with a standard action 'damage and pull target 3' effect, as a fey compulsion. Or perhaps a 'attack someone else or not me' immediate reaction encounter power (a nice contrast to the Halfling). Or perhaps an illusionary terrain (area over here is now difficult terrain until end of turn). Something that says 'This is wizardly or otherworldly'. Honestly, I'd like to give the Eladrin player a suite of abilities, of which they coudl choose at first level. Or perhaps work up a Fey Bloodline thing. [/QUOTE]
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