Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Faerun '68 (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marc17" data-source="post: 9855363" data-attributes="member: 7054182"><p>I'm a fan of existential cosmic threats personally. Not the world shattering kind, but ones that slowly spread darkness until everybody has no choice but to submit to see anymore. Invasion of ineffible outsider entities that seek to corrupt the world to more their liking.</p><p></p><p>Also, to continue the allegory, after Realm War 1, the Red Wizards had a cleaning of house where they disposed of all the ancient lich wizards and formed a new order for the living*. Just make the claim that necromancy is the work of the gods and no longer allowed. They're still evil despotic Thayan wizards, but they can at least say "we're not that."</p><p></p><p>(I had an idea for some games that I never quite got finished. Lovecraft in WW2 with magic/psychic powers based on Wilhelm Reich's Orgone theory and mad science tech based on Tesla's death rays. First game was to be called Flying Saucers of the SS. I actually did get the background written up as part of NaNoWriMo a decade or two ago. The idea was the PCs were Nazi Lovecraftian cult hunters. I was almost finished with the fiction when I learned of The Laundry series and held off reading it until I was finsihed. The second idea had more promise I though, Flying Saucers of the KGB. Cold War era game set in 1968, both superpowers are both exploring the new psychic and other tech but it was a world where youth cults were possibly the more dangerous threat. PCs were cult investigators and the theme was that they didn't know who to trust. The KGB agents were at least human and doing the same work, but they could be corrupted, but then again, so could their own people.</p><p></p><p>*ETA: The TTTP, Thayan Thaumaturgic Technocratic Party, has the goal of free intelligent life of the Prime Material Plane from the enslaving influences of the Outer Planes so that people may live to their fullest potential through arcane magic. A vanguard of wizards and sages will promote the cause through ongoing revolution by countering the negative influences of the outer planes. They will take control of society and ensure that society is free of the limiting influences of divine magic. All those willing to contribute the advancement of free life who show the ability and loyalty to the cause will be allowed to join the TTTP and contribute to the elevation of all people.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9855363, member: 7054182"] I'm a fan of existential cosmic threats personally. Not the world shattering kind, but ones that slowly spread darkness until everybody has no choice but to submit to see anymore. Invasion of ineffible outsider entities that seek to corrupt the world to more their liking. Also, to continue the allegory, after Realm War 1, the Red Wizards had a cleaning of house where they disposed of all the ancient lich wizards and formed a new order for the living*. Just make the claim that necromancy is the work of the gods and no longer allowed. They're still evil despotic Thayan wizards, but they can at least say "we're not that." (I had an idea for some games that I never quite got finished. Lovecraft in WW2 with magic/psychic powers based on Wilhelm Reich's Orgone theory and mad science tech based on Tesla's death rays. First game was to be called Flying Saucers of the SS. I actually did get the background written up as part of NaNoWriMo a decade or two ago. The idea was the PCs were Nazi Lovecraftian cult hunters. I was almost finished with the fiction when I learned of The Laundry series and held off reading it until I was finsihed. The second idea had more promise I though, Flying Saucers of the KGB. Cold War era game set in 1968, both superpowers are both exploring the new psychic and other tech but it was a world where youth cults were possibly the more dangerous threat. PCs were cult investigators and the theme was that they didn't know who to trust. The KGB agents were at least human and doing the same work, but they could be corrupted, but then again, so could their own people. *ETA: The TTTP, Thayan Thaumaturgic Technocratic Party, has the goal of free intelligent life of the Prime Material Plane from the enslaving influences of the Outer Planes so that people may live to their fullest potential through arcane magic. A vanguard of wizards and sages will promote the cause through ongoing revolution by countering the negative influences of the outer planes. They will take control of society and ensure that society is free of the limiting influences of divine magic. All those willing to contribute the advancement of free life who show the ability and loyalty to the cause will be allowed to join the TTTP and contribute to the elevation of all people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Faerun '68 (+)
Top