I'm designing a faery forest setting right now, and my players (all early levels 1,2,3) are going to be in it for quite a while. They'll be encountering plenty of ordinary animals, as well as goblinoids and such, with plenty of actual "fey" from the MM.
First of all, what could I add or alter about the technically non-fey creatures (wolves, goblins, and centaurs, for instance) that could give them a bit of fey-flavor (since everything in the forest is supposedly from Faery).
Also, I have gotten used to designing high-level campaigns, and I need some ideas on how to spice-up a low-level goblin encounter. Goblins are a bit crutial to the larger story, but I'm weary of the typical "Oh,no. You've been ambushed by two bugbears. One of them as a Mace! gasp!" I've been spoiled by my villians having cool magics and fancy weapons. I'm a terrible strategist. How to I keep my players interested?
Thanx in advance
First of all, what could I add or alter about the technically non-fey creatures (wolves, goblins, and centaurs, for instance) that could give them a bit of fey-flavor (since everything in the forest is supposedly from Faery).
Also, I have gotten used to designing high-level campaigns, and I need some ideas on how to spice-up a low-level goblin encounter. Goblins are a bit crutial to the larger story, but I'm weary of the typical "Oh,no. You've been ambushed by two bugbears. One of them as a Mace! gasp!" I've been spoiled by my villians having cool magics and fancy weapons. I'm a terrible strategist. How to I keep my players interested?
Thanx in advance