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[Fahrenheit Gaming] Corners of the Realm
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<blockquote data-quote="perseus99" data-source="post: 4692483" data-attributes="member: 75602"><p>Hey Fission! </p><p></p><p>I'm really glad you like the overall product!. We wanted to make sure we included a lot of extra information about the specifics on their culture and all of that. If you use on in your campaign or play one we'd love to hear about it too.</p><p></p><p><em>Electric Sting definitely should not stun its target. Possibly daze (but that's still pretty powerful) and with an epic (maybe paragon) feat to upgrade that.</em></p><p></p><p>When we play tested the race we didn't find the stun affect to be game breaking, although we can definitely see situations where it would be. Our ultimate goal with Electric Sting was to give Myrddin an attack power similar to that of the Dragonborn, but make it a little bit more focused since it was only attacking one target at a time. </p><p></p><p>I think what we will do is follow the example that Alluria Publishing set and go over our products with revisions. We'll run it through a few more combat scenarios to give it a little bit more testing and hopefully with time we'll also lessen the need for such revisions. </p><p></p><p><em>· Electric Sting's attack bonus should increase at 11th level to +4, and at 21st level to +6.</em></p><p></p><p>You're completely right! In fact, I'm looking at the original format of the attack power and it seems that part just wasn't typed up. We'll add this to the revision I mentioned. </p><p></p><p>As for the feat... the purpose was to add a little bonus by upping the racial +2. It is slightly redundant, but the feat is sort of geared towards someone who wants to be extra stealthy. You would naturally want to take skill focus first, but if you wanted to up it again you could take the Natural Stalker feat. I"ll have to double check if the +3 was intended to be a different bonus though. </p><p></p><p>Being that it does have the redundancy feel though, we'll definitely take another look and reevaluate it. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Woo! Long post. I hope those answers were what you were looking for. </p><p></p><p>Thank you for giving us some comments and for purchasing the race! We really appreciate having some extra insight and showing us where we made errors will help us make sure that we can produce better material in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="perseus99, post: 4692483, member: 75602"] Hey Fission! I'm really glad you like the overall product!. We wanted to make sure we included a lot of extra information about the specifics on their culture and all of that. If you use on in your campaign or play one we'd love to hear about it too. [I]Electric Sting definitely should not stun its target. Possibly daze (but that's still pretty powerful) and with an epic (maybe paragon) feat to upgrade that.[/I] When we play tested the race we didn't find the stun affect to be game breaking, although we can definitely see situations where it would be. Our ultimate goal with Electric Sting was to give Myrddin an attack power similar to that of the Dragonborn, but make it a little bit more focused since it was only attacking one target at a time. I think what we will do is follow the example that Alluria Publishing set and go over our products with revisions. We'll run it through a few more combat scenarios to give it a little bit more testing and hopefully with time we'll also lessen the need for such revisions. [I]· Electric Sting's attack bonus should increase at 11th level to +4, and at 21st level to +6.[/I] You're completely right! In fact, I'm looking at the original format of the attack power and it seems that part just wasn't typed up. We'll add this to the revision I mentioned. As for the feat... the purpose was to add a little bonus by upping the racial +2. It is slightly redundant, but the feat is sort of geared towards someone who wants to be extra stealthy. You would naturally want to take skill focus first, but if you wanted to up it again you could take the Natural Stalker feat. I"ll have to double check if the +3 was intended to be a different bonus though. Being that it does have the redundancy feel though, we'll definitely take another look and reevaluate it. :) Woo! Long post. I hope those answers were what you were looking for. Thank you for giving us some comments and for purchasing the race! We really appreciate having some extra insight and showing us where we made errors will help us make sure that we can produce better material in the future. :-) [/QUOTE]
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