Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Failed Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8348910" data-attributes="member: 7024893"><p>For a about a year or two after having discovered D&D, I was solely a player (that was a long time ago). Then I thought "Hey, I already draw tons of maps, kingdoms and invent characters. I could be a DM, it'd be fun!" so I convinced several of my friends to give a try and let me introduce them to D&D. I was probably around 15 at that time. </p><p></p><p>Then I spent all my summer preparing the campaign like a madman. But I made the fatal mistake that many DM do at one point. I literally created an encyclopedia or characters, how they dress, what they like, what they eat, their personality. Same with locations, history. I created several naming languages, refused to use real animals or plants, everything had to come from my creative genius. The level of detail was out of control.</p><p></p><p>This stuff is very fun. But in my experience, very, very few people can turn that into a successful novel, comic, movie or D&D campaign. It's not that interesting to other people. So September comes, we have our first session and two things happen. First, I absolutely bombard them with facts. Every moment is an opportunity for me to share something. "Oh, I'd like to order food with the innkeeper", "He presents to you a menu with a dozen recipes, here they are, and let me explain what these animals and plants are". My players were really overwhelmed, and about an hour in, it was obvious that they were not having fun. The second thing that happened, is that in the moment, as I had to improvise, it was hell to try and be coherent and consistent with everything I had written. I couldn't remember all I had written on my characters and well, I wasn't (and am) not much of an actor, so it fell very flat and felt formulaic.</p><p></p><p>All my friends found excuses not to play the next session, and I was crushed. I stopped playing for about a year. And then I a one-shot as a player at a local game store. And there was a much older and experienced DM that really blew me away. I told him my story, and he taught me the lesson that I hadn't learn yet from my mistake. I was severely overprepared, I put too much effort on stuff that's only exciting to me, and I didn't see a campaign as it should be: a freeform story that has a will of its own.</p><p></p><p>I'm very happy to have learned that lesson when I was young! I still see some DM my age do the same thing nowadays.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8348910, member: 7024893"] For a about a year or two after having discovered D&D, I was solely a player (that was a long time ago). Then I thought "Hey, I already draw tons of maps, kingdoms and invent characters. I could be a DM, it'd be fun!" so I convinced several of my friends to give a try and let me introduce them to D&D. I was probably around 15 at that time. Then I spent all my summer preparing the campaign like a madman. But I made the fatal mistake that many DM do at one point. I literally created an encyclopedia or characters, how they dress, what they like, what they eat, their personality. Same with locations, history. I created several naming languages, refused to use real animals or plants, everything had to come from my creative genius. The level of detail was out of control. This stuff is very fun. But in my experience, very, very few people can turn that into a successful novel, comic, movie or D&D campaign. It's not that interesting to other people. So September comes, we have our first session and two things happen. First, I absolutely bombard them with facts. Every moment is an opportunity for me to share something. "Oh, I'd like to order food with the innkeeper", "He presents to you a menu with a dozen recipes, here they are, and let me explain what these animals and plants are". My players were really overwhelmed, and about an hour in, it was obvious that they were not having fun. The second thing that happened, is that in the moment, as I had to improvise, it was hell to try and be coherent and consistent with everything I had written. I couldn't remember all I had written on my characters and well, I wasn't (and am) not much of an actor, so it fell very flat and felt formulaic. All my friends found excuses not to play the next session, and I was crushed. I stopped playing for about a year. And then I a one-shot as a player at a local game store. And there was a much older and experienced DM that really blew me away. I told him my story, and he taught me the lesson that I hadn't learn yet from my mistake. I was severely overprepared, I put too much effort on stuff that's only exciting to me, and I didn't see a campaign as it should be: a freeform story that has a will of its own. I'm very happy to have learned that lesson when I was young! I still see some DM my age do the same thing nowadays. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failed Campaigns
Top