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<blockquote data-quote="Dannyalcatraz" data-source="post: 8351533" data-attributes="member: 19675"><p>The <em>oddest</em> campaign failures I can remember were due to an unsatisfied GM.</p><p></p><p>In our group, in order to minimize the number of game nights lost to unexpected events, we made a rule: every person in the group was responsible for running a campaign- in systems of their choice- and every player had a PC for everyone else’s csmpaigns. And each week, we had a primary and a backup GM- each prepped to run their own stuff- so each person brought 2 PCs.</p><p></p><p>Well, one guy was a HUGE fan of anime. So he decided to run a campaign centered around a group of Mecha pilots which he ran when his turn in the rotation came up. We had fun for a few sessions, then it was someone else’s turn.</p><p></p><p>As the anime fan’s next turn to GM approached, he announced he was scrapping his campaign and starting a new one using a different system. So we all made new PCs, and had fun when he ran it.</p><p></p><p>…and weeks later, he announced he was scrapping his campaign and starting a new one using yet another different system. So we all made new PCs, and had fun when he ran it.</p><p></p><p>I have no recollection how many times this pattern repeated itself. For me, it was bittersweet: I enjoyed playing in his games. He was a pretty good GM. But of course, there was no grand story arc. </p><p></p><p>It was kind of like watching drag racing when you expected an endurance rally.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8351533, member: 19675"] The [I]oddest[/I] campaign failures I can remember were due to an unsatisfied GM. In our group, in order to minimize the number of game nights lost to unexpected events, we made a rule: every person in the group was responsible for running a campaign- in systems of their choice- and every player had a PC for everyone else’s csmpaigns. And each week, we had a primary and a backup GM- each prepped to run their own stuff- so each person brought 2 PCs. Well, one guy was a HUGE fan of anime. So he decided to run a campaign centered around a group of Mecha pilots which he ran when his turn in the rotation came up. We had fun for a few sessions, then it was someone else’s turn. As the anime fan’s next turn to GM approached, he announced he was scrapping his campaign and starting a new one using a different system. So we all made new PCs, and had fun when he ran it. …and weeks later, he announced he was scrapping his campaign and starting a new one using yet another different system. So we all made new PCs, and had fun when he ran it. I have no recollection how many times this pattern repeated itself. For me, it was bittersweet: I enjoyed playing in his games. He was a pretty good GM. But of course, there was no grand story arc. It was kind of like watching drag racing when you expected an endurance rally. [/QUOTE]
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