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<blockquote data-quote="TheSword" data-source="post: 8353000" data-attributes="member: 6879661"><p>My Kingmaker campaign imploded at the end of the second book: around Level 8. After six months of weekly play.</p><p></p><p>There were a couple of reasons. I’d invested a lot of time into the open world/hexploration element, particularly for VTT which took it out of me. I’d also been a bit optimistic with content as I tried to bring in a lot of elements from the computer game. So it was taking up a lot of time in prep.</p><p></p><p>That all would have been fine except for three other elements. First the players built seriously optimized PCs. Almost to the point of ridiculousness. Sorcadin with 23 AC at 5th level plus shield when they needed it, a sorcerer that was maxing out blasting, and a moon Druid. You know those encounters in a Hex-ploration that PCs are supposed to recognize as too tough… well they would curb stomp them. Run them down like a steam roller.</p><p></p><p>The second reason was that one player decided his character was going to kill an NPC - a random bit of murder hoboism which was quite out of character for the rest of the party and even his character. Which I think took all the party by surprise myself included. It was his choice of course but I found that random act of murder particularly galling for some reason. The player isnt normally like that, maybe they just had a bad day.</p><p></p><p>Finally one player (a different one), just kept complaining. About everything from 5e rules, to how much treasure they got, to how much better everyone else’s character was. Just ongoing. That was the final straw and I brought the campaign to a suitable conclusion much much earlier than intended. I won’t DM VTT for that combo of players again. Though randomly we have played face to face together for years without ever seeing it like that.</p><p></p><p>Sometimes I think that one campaign you’ve always wanted to run can turn out to be a curse because you get so emotionally invested in it, it can’t help but disappoint you.</p><p></p><p>“When the gods want to punish us, they answer our prayers.”</p></blockquote><p></p>
[QUOTE="TheSword, post: 8353000, member: 6879661"] My Kingmaker campaign imploded at the end of the second book: around Level 8. After six months of weekly play. There were a couple of reasons. I’d invested a lot of time into the open world/hexploration element, particularly for VTT which took it out of me. I’d also been a bit optimistic with content as I tried to bring in a lot of elements from the computer game. So it was taking up a lot of time in prep. That all would have been fine except for three other elements. First the players built seriously optimized PCs. Almost to the point of ridiculousness. Sorcadin with 23 AC at 5th level plus shield when they needed it, a sorcerer that was maxing out blasting, and a moon Druid. You know those encounters in a Hex-ploration that PCs are supposed to recognize as too tough… well they would curb stomp them. Run them down like a steam roller. The second reason was that one player decided his character was going to kill an NPC - a random bit of murder hoboism which was quite out of character for the rest of the party and even his character. Which I think took all the party by surprise myself included. It was his choice of course but I found that random act of murder particularly galling for some reason. The player isnt normally like that, maybe they just had a bad day. Finally one player (a different one), just kept complaining. About everything from 5e rules, to how much treasure they got, to how much better everyone else’s character was. Just ongoing. That was the final straw and I brought the campaign to a suitable conclusion much much earlier than intended. I won’t DM VTT for that combo of players again. Though randomly we have played face to face together for years without ever seeing it like that. Sometimes I think that one campaign you’ve always wanted to run can turn out to be a curse because you get so emotionally invested in it, it can’t help but disappoint you. “When the gods want to punish us, they answer our prayers.” [/QUOTE]
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