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<blockquote data-quote="BookTenTiger" data-source="post: 8353791" data-attributes="member: 6685541"><p>I played in a game once that started with FATE Accelerated. The world was a kind of urban fantasy but much more sci fi, with our world having gotten combined with more of a fantasy world in some kind of cataclysmic event.</p><p></p><p>By the time we were raiding a nuclear disarmament facility and shooting police in order to steal uranium for grey aliens to power a portal, we felt like we'd lost track of the campaign.</p><p></p><p>Guardians of the Galaxy had just come out, so we decided to keep the same characters but shift to FATE: Atomic Robo and become space-faring rebels against the facist grey aliens.</p><p></p><p>We started hopping around from planet to planet, fighting the good fight. But for some reason we got caught up in a plan to create a weapon of mass destruction that would be basically a crime against sentient life...</p><p></p><p>Eventually we decided to just wrap up the whole campaign with a single game of Fiasco. We wound up having to destroy a facility that was cloning one of the characters and turning her into a giant spider creature.</p><p></p><p>Even though we managed to "complete" the campaign, it's still seen somewhat as a failure in my group. It's also a great example of the need for Session 0. I never want to be put in a position again as a player where I am having to kill innocent people to complete an objective. Still leaves a bad taste.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8353791, member: 6685541"] I played in a game once that started with FATE Accelerated. The world was a kind of urban fantasy but much more sci fi, with our world having gotten combined with more of a fantasy world in some kind of cataclysmic event. By the time we were raiding a nuclear disarmament facility and shooting police in order to steal uranium for grey aliens to power a portal, we felt like we'd lost track of the campaign. Guardians of the Galaxy had just come out, so we decided to keep the same characters but shift to FATE: Atomic Robo and become space-faring rebels against the facist grey aliens. We started hopping around from planet to planet, fighting the good fight. But for some reason we got caught up in a plan to create a weapon of mass destruction that would be basically a crime against sentient life... Eventually we decided to just wrap up the whole campaign with a single game of Fiasco. We wound up having to destroy a facility that was cloning one of the characters and turning her into a giant spider creature. Even though we managed to "complete" the campaign, it's still seen somewhat as a failure in my group. It's also a great example of the need for Session 0. I never want to be put in a position again as a player where I am having to kill innocent people to complete an objective. Still leaves a bad taste. [/QUOTE]
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