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<blockquote data-quote="Ao the Overkitty" data-source="post: 1253361" data-attributes="member: 9758"><p>I feel that way far too often.</p><p></p><p></p><p></p><p>I have a couple of similar "failed experiments."</p><p></p><p>"Offer special magic items for developing backstories for characters." Result: Got a nibble, but mostly ignored.</p><p></p><p>"Encourage the players to help develop the world around them." Result: Can coax girlfriend into doing something if she's bored enough, but can't center much around her without the favorites card possibly being played.</p><p></p><p>"Offer xp for in-game writings." Result: Mixed. Most prevelant vibe was just done for leveling their character before the next game.</p><p></p><p>"I have an interesting idea. I think I'll develop an adventure around it." Result: Frustrated players.</p><p></p><p>"Introduce some silliness into an otherwise overly serious campaign." Result: Annoyed players.</p><p></p><p>"Introduce plot device to get players to speculate and give me ideas for future adventures." Result: Frustrated players.</p><p></p><p>"Introduce well thought out villans and lairs." Result: Frustrated players.</p><p></p><p>"Switched to 3.5 (specifically the new magic item costs)." Result: Annoyed players.</p><p></p><p>"Advanced 'Root of All Evil' from WOTC's Monster Mayhem." Result: Two dead PCs in 3 rounds and almost a tpk.</p><p></p><p>"Introduce NPC who tries to blackmail party into doing his bidding to get party invovled in stopping a more evil person." Result: dead blackmailer (well... that was their intent. He was actually able to flee via teleport before they killed him, though he was greivously injured).</p><p></p><p>The list goes on and on.</p><p></p><p>Still, I keep trying new experiments, though. Some of them are bound to work.</p><p></p><p>Yeah, that came off a tad grumpy. Can you tell my campaign is in a downward spiral? Oh well.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 1253361, member: 9758"] I feel that way far too often. I have a couple of similar "failed experiments." "Offer special magic items for developing backstories for characters." Result: Got a nibble, but mostly ignored. "Encourage the players to help develop the world around them." Result: Can coax girlfriend into doing something if she's bored enough, but can't center much around her without the favorites card possibly being played. "Offer xp for in-game writings." Result: Mixed. Most prevelant vibe was just done for leveling their character before the next game. "I have an interesting idea. I think I'll develop an adventure around it." Result: Frustrated players. "Introduce some silliness into an otherwise overly serious campaign." Result: Annoyed players. "Introduce plot device to get players to speculate and give me ideas for future adventures." Result: Frustrated players. "Introduce well thought out villans and lairs." Result: Frustrated players. "Switched to 3.5 (specifically the new magic item costs)." Result: Annoyed players. "Advanced 'Root of All Evil' from WOTC's Monster Mayhem." Result: Two dead PCs in 3 rounds and almost a tpk. "Introduce NPC who tries to blackmail party into doing his bidding to get party invovled in stopping a more evil person." Result: dead blackmailer (well... that was their intent. He was actually able to flee via teleport before they killed him, though he was greivously injured). The list goes on and on. Still, I keep trying new experiments, though. Some of them are bound to work. Yeah, that came off a tad grumpy. Can you tell my campaign is in a downward spiral? Oh well. [/QUOTE]
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