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<blockquote data-quote="pogre" data-source="post: 1253766" data-attributes="member: 6588"><p>I just ended a six-month campaign experiment and concluded ultimately that my house rules were a failure.</p><p></p><p>I have a problem with normal D&D magic rules - D&D requires me to suspend disbelief and logic. A society with that much magic would not look like medieval Europe - yet that is the setting I enjoy. Anyway this objection led to my experiment:</p><p></p><p>All Arcane spells had the possibility of failure and strength drain - an idea I took from <em>Grim Tales</em>. </p><p></p><p>There were no item creation feats save potions and scrolls.</p><p></p><p>Divine magic was less restricted, but offensive divine magic also carried the possibility of drain.</p><p></p><p>The result was a 5th level party without a whole lot of magic.</p><p></p><p>I did adjust the CRs to match the reduced magic, but the PCs just could not deliver the punch required. I came to the realization that D&D requires the PCs to deliver more and more damage and the main way they do this is with magic stuff. Stripping created magic items and arcane magic is too much and the PCs became disadvantaged.</p><p></p><p>The result was a TPK last night.</p><p></p><p>Next campaign: pure core rules with no reduction in magic.</p></blockquote><p></p>
[QUOTE="pogre, post: 1253766, member: 6588"] I just ended a six-month campaign experiment and concluded ultimately that my house rules were a failure. I have a problem with normal D&D magic rules - D&D requires me to suspend disbelief and logic. A society with that much magic would not look like medieval Europe - yet that is the setting I enjoy. Anyway this objection led to my experiment: All Arcane spells had the possibility of failure and strength drain - an idea I took from [i]Grim Tales[/i]. There were no item creation feats save potions and scrolls. Divine magic was less restricted, but offensive divine magic also carried the possibility of drain. The result was a 5th level party without a whole lot of magic. I did adjust the CRs to match the reduced magic, but the PCs just could not deliver the punch required. I came to the realization that D&D requires the PCs to deliver more and more damage and the main way they do this is with magic stuff. Stripping created magic items and arcane magic is too much and the PCs became disadvantaged. The result was a TPK last night. Next campaign: pure core rules with no reduction in magic. [/QUOTE]
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