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<blockquote data-quote="DaveStebbins" data-source="post: 1254815" data-attributes="member: 1427"><p>We rotate DMing duties in my group and one of the other DMs, the one who's been playing almost as long as I have, gets bored with the status quo and likes to try new things. Unfortunately, he's the only one in the group who <em>is</em> bored with the status quo. This has led to:</p><p> </p><p>A game night where we all had new characters and he wanted to set up role-playing scenarios where we became acquainted. Unfortunately we didn't know which of the encountered NPC's were the new characters, and he was deliberately trying to be sketchy and unobvious in his descriptions, so when we came upon conflicts in progress we killed the new PC about half the time. Clues to which side 'should' be joined were obvious to him, but went straight over our collective heads, so the frustration level ran quite high for everyone.</p><p> </p><p>Then he noticed that we each tend to prefer playing certain classes and decided we needed a taste of something different. He set up an adventure where the souls of the PCs were forced to share the bodies of NPCs, so we each had to play a specific character with a different class which he made up for us. Only about half of the group enjoyed this and he found out that there were reasons why some of us like specific classes.</p><p> </p><p>Not giving up, he designed an adventure where each PC was forced to take the party lead in turn so everyone would have a chance to shine and no one would be 'just a quiet helper.' When one person who preferred being a quiet helper was forced to lead, they ended up leading the party into a TPK through various mistakes, indecision, etc. I think the look on her face when she said "I'm sorry guys, I did my best. That's why I don't take the lead," finally convinced the DM that maybe some status quos are better left unchanged.</p><p> </p><p>This DM also tend towards mild railroading and fudging rolls, though I don't know if anyone except myself has noticed. I myself haven't received much negative feedback in the recent past (if I remember errors from the old days, I'll post again) which means either that it's not being offered, or that I'm just too dense to pick up the hints.</p></blockquote><p></p>
[QUOTE="DaveStebbins, post: 1254815, member: 1427"] We rotate DMing duties in my group and one of the other DMs, the one who's been playing almost as long as I have, gets bored with the status quo and likes to try new things. Unfortunately, he's the only one in the group who [i]is[/i] bored with the status quo. This has led to: A game night where we all had new characters and he wanted to set up role-playing scenarios where we became acquainted. Unfortunately we didn't know which of the encountered NPC's were the new characters, and he was deliberately trying to be sketchy and unobvious in his descriptions, so when we came upon conflicts in progress we killed the new PC about half the time. Clues to which side 'should' be joined were obvious to him, but went straight over our collective heads, so the frustration level ran quite high for everyone. Then he noticed that we each tend to prefer playing certain classes and decided we needed a taste of something different. He set up an adventure where the souls of the PCs were forced to share the bodies of NPCs, so we each had to play a specific character with a different class which he made up for us. Only about half of the group enjoyed this and he found out that there were reasons why some of us like specific classes. Not giving up, he designed an adventure where each PC was forced to take the party lead in turn so everyone would have a chance to shine and no one would be 'just a quiet helper.' When one person who preferred being a quiet helper was forced to lead, they ended up leading the party into a TPK through various mistakes, indecision, etc. I think the look on her face when she said "I'm sorry guys, I did my best. That's why I don't take the lead," finally convinced the DM that maybe some status quos are better left unchanged. This DM also tend towards mild railroading and fudging rolls, though I don't know if anyone except myself has noticed. I myself haven't received much negative feedback in the recent past (if I remember errors from the old days, I'll post again) which means either that it's not being offered, or that I'm just too dense to pick up the hints. [/QUOTE]
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