Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Failed House Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 7807224" data-attributes="member: 22103"><p>I find this thread way more interesting than the "what are your house rules" threads. Anybody can make up house rules, but actually taking the time to reevaluate and understand why something doesn't work is way more valuable.</p><p></p><p>It's also not surprising to see that many of the rules mentioned here are of the over-designed, fiddly variety. More options and/or complex mechanics doesn't always result in fun at the table. It's a delicate balance.</p><p></p><p>Case in point, I'm a huge fan of hero/action point systems. As a DM and designer, I love having another resource I can design around and that the players have to manage. However, depending on the group, they are usually the first rule or system that gets forgotten once play starts. Or if they aren't forgotten, they just end up being used as a glorified and more complicated Inspiration.</p><p></p><p>Overall, I love the concept behind Inspiration but I've always found it lacking, but I've also struggled to put my finger on why. I've tinkered with some variations but the balance between elegant and clunky design is really tricky.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7807224, member: 22103"] I find this thread way more interesting than the "what are your house rules" threads. Anybody can make up house rules, but actually taking the time to reevaluate and understand why something doesn't work is way more valuable. It's also not surprising to see that many of the rules mentioned here are of the over-designed, fiddly variety. More options and/or complex mechanics doesn't always result in fun at the table. It's a delicate balance. Case in point, I'm a huge fan of hero/action point systems. As a DM and designer, I love having another resource I can design around and that the players have to manage. However, depending on the group, they are usually the first rule or system that gets forgotten once play starts. Or if they aren't forgotten, they just end up being used as a glorified and more complicated Inspiration. Overall, I love the concept behind Inspiration but I've always found it lacking, but I've also struggled to put my finger on why. I've tinkered with some variations but the balance between elegant and clunky design is really tricky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Failed House Rules
Top