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Failing Forward
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<blockquote data-quote="Jan van Leyden" data-source="post: 6776045" data-attributes="member: 20307"><p>Great in theory, but hard to implement in a covincing manner.</p><p></p><p>The hard task is to define a fail which triggers the situation.</p><p></p><p>In your example, Morrus, the party might have other ways to get through the door: the fighter may bash it down, the mage might have lots of different options. If any of these methods are still available and possible, the thief's failure to pick the lock doesn't mean a failure for the party's attempt to get past the door. The GM might wait for other approaches and not implement the fail forward.</p><p></p><p>But what if the players are unsuccessful in different ways or don't consider all the way the GM can think of? Say, the fighter unsuccessfully tries to bash the door down and the mage doesn't have the inspiration to use Gaseous Form to get to the other side and simply turn the key.</p><p></p><p>The GM still sees approaches to the problem, but the players don't. And now? Having the lock Deus-ex-machina-like open while the thief feels a prick in his finger? </p><p></p><p>Ideally one would use the fail forward mechanism on the party's last attempt at the task, but how would one notice this?</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6776045, member: 20307"] Great in theory, but hard to implement in a covincing manner. The hard task is to define a fail which triggers the situation. In your example, Morrus, the party might have other ways to get through the door: the fighter may bash it down, the mage might have lots of different options. If any of these methods are still available and possible, the thief's failure to pick the lock doesn't mean a failure for the party's attempt to get past the door. The GM might wait for other approaches and not implement the fail forward. But what if the players are unsuccessful in different ways or don't consider all the way the GM can think of? Say, the fighter unsuccessfully tries to bash the door down and the mage doesn't have the inspiration to use Gaseous Form to get to the other side and simply turn the key. The GM still sees approaches to the problem, but the players don't. And now? Having the lock Deus-ex-machina-like open while the thief feels a prick in his finger? Ideally one would use the fail forward mechanism on the party's last attempt at the task, but how would one notice this? [/QUOTE]
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