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<blockquote data-quote="Reinhart" data-source="post: 6777179" data-attributes="member: 13080"><p>Do I think that fail forward is the only concept that makes this true? Why do you think that I think that? That's a weird thing for you to think.</p><p></p><p></p><p>I trust you know when and how failure is interesting in your game. I hope that you can share a similar trust to other GM's.</p><p></p><p></p><p>Why are you assuming that I'm advocating spoon feeding players? </p><p></p><p></p><p></p><p>I'm referring to the business concept there. Calm down. When someone tells you that there are common misconceptions about a concept and explains the concept, why do you feel the need to just repeat all the misconceptions again as if you didn't listen or understand a single word? You assume a tool is flawed because you're using it wrong. "Doctor, it hurts when I do this." "Well, then don't do that." Heck, sometimes it's like you're holding a completely different tool and calling it by the wrong name. Your criticisms aren't going to make sense or be much use until you establish a common basis.</p><p></p><p>If I had more time and less honesty I'd introduce an article criticizing Fail Forward as something that mandates railroading and player coddling. Then I'd introduce an alternative concept named something like "Momentous Consequences." The new concept would be the exact same thing as what I've explained Fail Forward really is, but since it's presented as the alternative for what people think Fail Forward is, it'll be readily adopted by the opposition. Plus, it will frustrate the people who actually know and care about Fail Forward. Those who adopt the new term will see that frustration as vindication that their concept is superior to Failing Forward and defend it all the more vehemently. But everyone would just keep doing what they're already doing: allowing failure to help drive the story events in interesting ways.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 6777179, member: 13080"] Do I think that fail forward is the only concept that makes this true? Why do you think that I think that? That's a weird thing for you to think. I trust you know when and how failure is interesting in your game. I hope that you can share a similar trust to other GM's. Why are you assuming that I'm advocating spoon feeding players? I'm referring to the business concept there. Calm down. When someone tells you that there are common misconceptions about a concept and explains the concept, why do you feel the need to just repeat all the misconceptions again as if you didn't listen or understand a single word? You assume a tool is flawed because you're using it wrong. "Doctor, it hurts when I do this." "Well, then don't do that." Heck, sometimes it's like you're holding a completely different tool and calling it by the wrong name. Your criticisms aren't going to make sense or be much use until you establish a common basis. If I had more time and less honesty I'd introduce an article criticizing Fail Forward as something that mandates railroading and player coddling. Then I'd introduce an alternative concept named something like "Momentous Consequences." The new concept would be the exact same thing as what I've explained Fail Forward really is, but since it's presented as the alternative for what people think Fail Forward is, it'll be readily adopted by the opposition. Plus, it will frustrate the people who actually know and care about Fail Forward. Those who adopt the new term will see that frustration as vindication that their concept is superior to Failing Forward and defend it all the more vehemently. But everyone would just keep doing what they're already doing: allowing failure to help drive the story events in interesting ways. [/QUOTE]
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