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<blockquote data-quote="Janx" data-source="post: 6778095" data-attributes="member: 8835"><p>Indeed. For one thing, who is to say that FF means that the door that was failed to be found or opened, actually gets found and opened.</p><p></p><p>As one of my examples, the party fails to find the door, goes home, and finds the BBEG there, destroying home.</p><p></p><p>Consider what way is North, when you are standing at the North Pole. What way is Forward, when you are standing at the North Pole. As it turns out, every direction is forward and South at the same time, yet any heading you take clearly leads you someplace different.</p><p></p><p>Thus, FF could be said to be used when the scene is stuck and no movement is happening. The party is at the North Pole. They can't seem to get going on their own. So turn that failure into a consequence and make something happen that gets them moving again.</p><p></p><p>In some ways, the Consequence is a means of resolving a Deus Ex Machina moment so it doesn't feel like "and then the GM solved the problem for us anyway" Instead, the player "paid" for their way out of the scene. Given that a player rolling 15+ all night is just coasting through the same content, it's not like he's earning his success either. It's just dice rolls, not quality of player.</p><p></p><p>Bear in mind, I also consider a GM putting a super-powerful monster in the encounter a form of rail roading by exclusion. If the party can't beat it in combat (and they know it), I as a GM have railroaded them out of fighting their way past it. Any time I hear a player tell how they beat a big dragon at 1st level, I smell bullcrap. The GM let them win. There is no way a high level monster can't win, unless the GM makes the monster make mistakes on purpose.</p><p></p><p>The result of my mindset is, that none of this crap matters. You are not testing your skill as a person or player. We are here to have fun, maybe think a little, solve a problem or too. Nobody is actually winning or losing.</p></blockquote><p></p>
[QUOTE="Janx, post: 6778095, member: 8835"] Indeed. For one thing, who is to say that FF means that the door that was failed to be found or opened, actually gets found and opened. As one of my examples, the party fails to find the door, goes home, and finds the BBEG there, destroying home. Consider what way is North, when you are standing at the North Pole. What way is Forward, when you are standing at the North Pole. As it turns out, every direction is forward and South at the same time, yet any heading you take clearly leads you someplace different. Thus, FF could be said to be used when the scene is stuck and no movement is happening. The party is at the North Pole. They can't seem to get going on their own. So turn that failure into a consequence and make something happen that gets them moving again. In some ways, the Consequence is a means of resolving a Deus Ex Machina moment so it doesn't feel like "and then the GM solved the problem for us anyway" Instead, the player "paid" for their way out of the scene. Given that a player rolling 15+ all night is just coasting through the same content, it's not like he's earning his success either. It's just dice rolls, not quality of player. Bear in mind, I also consider a GM putting a super-powerful monster in the encounter a form of rail roading by exclusion. If the party can't beat it in combat (and they know it), I as a GM have railroaded them out of fighting their way past it. Any time I hear a player tell how they beat a big dragon at 1st level, I smell bullcrap. The GM let them win. There is no way a high level monster can't win, unless the GM makes the monster make mistakes on purpose. The result of my mindset is, that none of this crap matters. You are not testing your skill as a person or player. We are here to have fun, maybe think a little, solve a problem or too. Nobody is actually winning or losing. [/QUOTE]
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