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<blockquote data-quote="Janx" data-source="post: 6779659" data-attributes="member: 8835"><p>Let's clarify some things here. You said "We need to have trust that the world is what it is, regardless of what we want it to be"</p><p></p><p>It is more precise to say "Saelorn needs to have trust that the world is what it is, regardless of what Saelorn wants it to be"</p><p></p><p>What you are espousing as fact is opinion. As a player, I wholly accept that the game world is made up crap based on what my GM thought of and what I might have influenced. And I am always influencing my GM, before, during and after the game and outside of the game.</p><p></p><p>Your last comment nails it. You are decrying what is and is not an objective simulation vs a story-telling system, as if one is the goal and the other is to be avoided.</p><p></p><p>Fact is, you and I can both be running D&D 5e games, and for you, it is run as an objective simulation. And for me, I am running a story-telling system. Same game, same rules. Difference is the human making the decisions on what happens next.</p><p></p><p>I suspect, in such extremes, D&D runs best as a middle-ground. Sometimes it's about objective simulation, sometimes it's about story-telling.</p></blockquote><p></p>
[QUOTE="Janx, post: 6779659, member: 8835"] Let's clarify some things here. You said "We need to have trust that the world is what it is, regardless of what we want it to be" It is more precise to say "Saelorn needs to have trust that the world is what it is, regardless of what Saelorn wants it to be" What you are espousing as fact is opinion. As a player, I wholly accept that the game world is made up crap based on what my GM thought of and what I might have influenced. And I am always influencing my GM, before, during and after the game and outside of the game. Your last comment nails it. You are decrying what is and is not an objective simulation vs a story-telling system, as if one is the goal and the other is to be avoided. Fact is, you and I can both be running D&D 5e games, and for you, it is run as an objective simulation. And for me, I am running a story-telling system. Same game, same rules. Difference is the human making the decisions on what happens next. I suspect, in such extremes, D&D runs best as a middle-ground. Sometimes it's about objective simulation, sometimes it's about story-telling. [/QUOTE]
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