Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6780084" data-attributes="member: 6775031"><p>A "role-playing game" is "a game where you primarily play a role"; "role-playing" is defined as "making decisions, from the perspective of the character". A "story-telling game" is "a game where you primarily tell a story"; "story-telling" is defined as "telling a story, as an author would". These definitions are descriptive, based on the meaning of words which are commonly understood. If you don't like them, then substitute in the sentence fragment wherever I've used the specific term, and it gets to the same point.</p><p></p><p>There might be some ambiguity, in many circumstances, but no sane individual could read the FATE Core rules and come away thinking that it puts immersion and role-playing ahead of telling a story. I could spend hours quoting the rule book on that point, but it would be a waste of time, because this is not in dispute.</p><p></p><p>The only dispute is whether FATE counts as an RPG, in spite of its obvious focus on story-telling rather than role-playing. That's just semantics, though, and doesn't change any of the underlying facts. FATE and other games with a strong focus on story-telling rather than role-playing are objectively distinct from traditional role-playing games. If meaningful discussion is to be had on the topic, then we need some sort of label to distinguish between them. </p><p></p><p>Once we have established a spectrum between role-playing and story-telling (or however you want to label them), then we can discuss <em>why</em> I don't like Fail Forward, and we could further discuss how it might still be preferable given a suitably-distasteful alternative (even though Fail Forward is bad, it's not as bad as the players sitting around frustrated for four hours because they can't find a door). Or someone else could mention how they <em>do</em> like Fail Forward, because their preference is more toward a collaborative story-telling experience rather than immersive role-playing. At that point, it comes down to a simple matter of preference. Evading the topic, by dismissing useful labels, doesn't get us anywhere.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6780084, member: 6775031"] A "role-playing game" is "a game where you primarily play a role"; "role-playing" is defined as "making decisions, from the perspective of the character". A "story-telling game" is "a game where you primarily tell a story"; "story-telling" is defined as "telling a story, as an author would". These definitions are descriptive, based on the meaning of words which are commonly understood. If you don't like them, then substitute in the sentence fragment wherever I've used the specific term, and it gets to the same point. There might be some ambiguity, in many circumstances, but no sane individual could read the FATE Core rules and come away thinking that it puts immersion and role-playing ahead of telling a story. I could spend hours quoting the rule book on that point, but it would be a waste of time, because this is not in dispute. The only dispute is whether FATE counts as an RPG, in spite of its obvious focus on story-telling rather than role-playing. That's just semantics, though, and doesn't change any of the underlying facts. FATE and other games with a strong focus on story-telling rather than role-playing are objectively distinct from traditional role-playing games. If meaningful discussion is to be had on the topic, then we need some sort of label to distinguish between them. Once we have established a spectrum between role-playing and story-telling (or however you want to label them), then we can discuss [I]why[/I] I don't like Fail Forward, and we could further discuss how it might still be preferable given a suitably-distasteful alternative (even though Fail Forward is bad, it's not as bad as the players sitting around frustrated for four hours because they can't find a door). Or someone else could mention how they [I]do[/I] like Fail Forward, because their preference is more toward a collaborative story-telling experience rather than immersive role-playing. At that point, it comes down to a simple matter of preference. Evading the topic, by dismissing useful labels, doesn't get us anywhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top