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<blockquote data-quote="Neonchameleon" data-source="post: 6780828" data-attributes="member: 87792"><p>The anti-meta-gaming movement/the roleplaying not rollplaying movement is to me hostile to actual roleplaying. This is because what it says is "You must play characters who know very little about the world they are in and you must use a bit of your brain to metagame to intentionally keep them in the dark."</p><p></p><p>Now me, I know quite a bit about the world I live in. And I expect my characters to do likewise - and more than can actually be put into mechanics as they can see and even smell details I'd miss, and know the local customs. When I spend a plot point in Fate to create something in a scene I'm not. What I'm doing is saying "This is how I understand the world to work (and possibly why I'm doing what I am) - for the world to work otherwise is something I'd find immensely jarring". And I can of course only do this where there is an established aspect meaning I have to work it with how everyone else understands the scene; what I'm working with/for might be a surprise but it shouldn't jar their immersion. And I find not having a hand in the worldbuilding actually spoils my immersion in any except the most fish-out-of-water scenarios.</p><p></p><p>That said, Dresden Files makes two major mistakes that have been fixed in Fate Core/Fate Accelerated (and I'm looking forward to Dresden Files Accelerated). The first is <em>too many aspects</em>. Ten is far, far too many. No one can keep ten aspects in their head at a time - and that's before you add in scene aspects (and pity the poor GM). Fate Core/Accelarated/Atomic Robo use five aspects each - with one "High Concept" aspect, one Weakness, and three other aspects. Much easier. And second is to massively streamline the stunts (I miss the old SotC <a href="http://www.faterpg.com/dl/sotc-srd.html#master-of-disguise-deceit" target="_blank">Master of Disguise</a>, but it's still makeable in Fate Core). No trees - and far fewer stunts per character. So a current generation Fate character fits comfortably on an index card and possibly a post-it note.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6780828, member: 87792"] The anti-meta-gaming movement/the roleplaying not rollplaying movement is to me hostile to actual roleplaying. This is because what it says is "You must play characters who know very little about the world they are in and you must use a bit of your brain to metagame to intentionally keep them in the dark." Now me, I know quite a bit about the world I live in. And I expect my characters to do likewise - and more than can actually be put into mechanics as they can see and even smell details I'd miss, and know the local customs. When I spend a plot point in Fate to create something in a scene I'm not. What I'm doing is saying "This is how I understand the world to work (and possibly why I'm doing what I am) - for the world to work otherwise is something I'd find immensely jarring". And I can of course only do this where there is an established aspect meaning I have to work it with how everyone else understands the scene; what I'm working with/for might be a surprise but it shouldn't jar their immersion. And I find not having a hand in the worldbuilding actually spoils my immersion in any except the most fish-out-of-water scenarios. That said, Dresden Files makes two major mistakes that have been fixed in Fate Core/Fate Accelerated (and I'm looking forward to Dresden Files Accelerated). The first is [I]too many aspects[/I]. Ten is far, far too many. No one can keep ten aspects in their head at a time - and that's before you add in scene aspects (and pity the poor GM). Fate Core/Accelarated/Atomic Robo use five aspects each - with one "High Concept" aspect, one Weakness, and three other aspects. Much easier. And second is to massively streamline the stunts (I miss the old SotC [URL="http://www.faterpg.com/dl/sotc-srd.html#master-of-disguise-deceit"]Master of Disguise[/URL], but it's still makeable in Fate Core). No trees - and far fewer stunts per character. So a current generation Fate character fits comfortably on an index card and possibly a post-it note. [/QUOTE]
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