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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6781174"><p>I was just talking about the ted talks; I haven't read the book by Kahneman. As I recall in the talks, one of the speakers, can't remember who as I listened to it when it first aired, said that the mental short cuts we use are usually quite effective, they evolved to be. The problem is those times they are not because they are based on making snap judgments, often using superficial information. But I wasn't arguing against applying reason and logic to vet a decision. In my view better GMs have the ability to reflect on their decisions and to evaluate their past choices to help them make better ones in the future. I am all for deliberation and logic being applied to these things. </p><p></p><p>I just want to be clear here though, I have no interest in reading his book and I am not interested in critiquing the model. It is well outside my expertise and not a subject I have particular interest in incorporating into my gaming. The model may well be sound. I am not refuting or supporting it. As I said before, I am very dubious of this sort of researching being applied to discussions of style and play in roleplaying games. Particularly by people who are not psychologists.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6781174"] I was just talking about the ted talks; I haven't read the book by Kahneman. As I recall in the talks, one of the speakers, can't remember who as I listened to it when it first aired, said that the mental short cuts we use are usually quite effective, they evolved to be. The problem is those times they are not because they are based on making snap judgments, often using superficial information. But I wasn't arguing against applying reason and logic to vet a decision. In my view better GMs have the ability to reflect on their decisions and to evaluate their past choices to help them make better ones in the future. I am all for deliberation and logic being applied to these things. I just want to be clear here though, I have no interest in reading his book and I am not interested in critiquing the model. It is well outside my expertise and not a subject I have particular interest in incorporating into my gaming. The model may well be sound. I am not refuting or supporting it. As I said before, I am very dubious of this sort of researching being applied to discussions of style and play in roleplaying games. Particularly by people who are not psychologists. [/QUOTE]
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