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<blockquote data-quote="Neonchameleon" data-source="post: 6781181" data-attributes="member: 87792"><p>Sorry. I quoted multiple people in that post - and for some reason didn't respond to your comment. Post edited.</p><p></p><p></p><p></p><p>GNS theory was a useful tool in the early 00s for talking about why games like V:tM and the Storyteller System did not deliver on what people wanted from them. But it's IMO outlived its usefulness by a large margin. About all that should be left from it IMO is "People play RPGs for different goals. And that's cool, and you can design to those people. Some of those goals are G, N, S but there are others."</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6781181, member: 87792"] Sorry. I quoted multiple people in that post - and for some reason didn't respond to your comment. Post edited. GNS theory was a useful tool in the early 00s for talking about why games like V:tM and the Storyteller System did not deliver on what people wanted from them. But it's IMO outlived its usefulness by a large margin. About all that should be left from it IMO is "People play RPGs for different goals. And that's cool, and you can design to those people. Some of those goals are G, N, S but there are others." [/QUOTE]
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