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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6781259"><p>I am not convinced it is a learned behavior any more than other tastes and preferences are. </p><p></p><p>I'm inclined to see it as a preference thing. I had a player who really, really hated bennies, no matter how often he played savage worlds (a system he otherwise enjoyed). I could have told him he was wrong, misguided, close-minded, etc; but that wouldn't have been very productive. Rather I listened to reasons. Something about "well maybe that is a learned behavior you should change" seems just as rude to me as saying "FATE isn't an RPG". I mean we are just talking about preferences. The whole "I don't like having the ability to alter the setting through points" has come up often enough I think it is a legitimate style issue. Some systems may have it, and it is small enough that people won't notice. But when it is obvious, it is clearly a problem for some people. </p><p></p><p>I'm not saying such systems are bad. I'm just saying they are not for everyone (just like horror movies are not for everyone, and just like not all people like movies that break the fourth wall). It is easy to see why these points would disrupt suspension of disbelief for some folks.</p><p></p><p>In terms of people being flexible and open minded. I think it is good to try new things, and be open to new experiences. I think pretending you like something you don't isn't a virtue. I can be as open minded about dark chocolate all I want, it won't change my dislike of it. Same goes for Jazz. I've been a musician most of my life, always tried to listen to Jazz because it is one of those things you are supposed to enjoy if you are really into music but with a handful of exceptions it just never worked for me. I go nuts if I listen to more than a few minutes of jazz. I think the same thing applies here. Me and my group are always trying new games. Some of them are cool with stuff like bennies and fate points, some really have a problem with them. They'll play games with them, but they will let me know what they think of the system afterwards. Some tastes can be acquired, but not all. </p><p></p><p>Also as someone who isn't too into the point thing myself, I've played plenty of games like this and been open to the mechanics. No amount of playing has changed my reaction when it does come up. I am not as bothered by it as some folks. I'll still play but such mechanics tend to irk me. So I don't think it is a simple question of unlearning it. What I will say is perhaps my rationale is off. I noticed the irking before I had an explanation, so it is entirely possible there is something else at work beneath he surface here in terms of why. But the mechanic is definitely the source of the issue. </p><p></p><p>Now if you like the mechanic, that is cool. I am not asking you to justify your enjoyment of it, or calling into question its legitimacy. I'm just saying people who don't like it probably have a valid reason the centers on preference.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6781259"] I am not convinced it is a learned behavior any more than other tastes and preferences are. I'm inclined to see it as a preference thing. I had a player who really, really hated bennies, no matter how often he played savage worlds (a system he otherwise enjoyed). I could have told him he was wrong, misguided, close-minded, etc; but that wouldn't have been very productive. Rather I listened to reasons. Something about "well maybe that is a learned behavior you should change" seems just as rude to me as saying "FATE isn't an RPG". I mean we are just talking about preferences. The whole "I don't like having the ability to alter the setting through points" has come up often enough I think it is a legitimate style issue. Some systems may have it, and it is small enough that people won't notice. But when it is obvious, it is clearly a problem for some people. I'm not saying such systems are bad. I'm just saying they are not for everyone (just like horror movies are not for everyone, and just like not all people like movies that break the fourth wall). It is easy to see why these points would disrupt suspension of disbelief for some folks. In terms of people being flexible and open minded. I think it is good to try new things, and be open to new experiences. I think pretending you like something you don't isn't a virtue. I can be as open minded about dark chocolate all I want, it won't change my dislike of it. Same goes for Jazz. I've been a musician most of my life, always tried to listen to Jazz because it is one of those things you are supposed to enjoy if you are really into music but with a handful of exceptions it just never worked for me. I go nuts if I listen to more than a few minutes of jazz. I think the same thing applies here. Me and my group are always trying new games. Some of them are cool with stuff like bennies and fate points, some really have a problem with them. They'll play games with them, but they will let me know what they think of the system afterwards. Some tastes can be acquired, but not all. Also as someone who isn't too into the point thing myself, I've played plenty of games like this and been open to the mechanics. No amount of playing has changed my reaction when it does come up. I am not as bothered by it as some folks. I'll still play but such mechanics tend to irk me. So I don't think it is a simple question of unlearning it. What I will say is perhaps my rationale is off. I noticed the irking before I had an explanation, so it is entirely possible there is something else at work beneath he surface here in terms of why. But the mechanic is definitely the source of the issue. Now if you like the mechanic, that is cool. I am not asking you to justify your enjoyment of it, or calling into question its legitimacy. I'm just saying people who don't like it probably have a valid reason the centers on preference. [/QUOTE]
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