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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6781450"><p>I wasn't trying to make an argument. I was just expressing that I wasn't convinced by the poster's assertion that this is a learned behavior from D&D and WOD. </p><p></p><p>In terms of tastes. I am not saying I think tastes are purely innate. It is obvious that someone who grows up in a society where cheese is common would be more inclined to like it than someone who grows up in a society where diary products are not consumed. And we can cultivate tastes over time. Still I don't know that D&D caused people to want to stay in character. I'm curious where the causality is supposed to be there. My first experience with RPGs wasn't with D&D at all and my immediate reaction to play was how I loved being a character in another world, I loved feeling like I was in my character's head, seeing the world through his eyes. </p><p></p><p>My point is once someone has gone through the effort of trying things, once they've been open minded and given things a shot on multiple occasions, it is a bit snobbish to suggest they are just not open minded enough or they are merely operating on a learned response (one could just as easily hurl that back at someone who likes Fate points or any other mechanic). </p><p></p><p>I play games with these mechanics. I like Doctor Who: Adventures in Space and Time and I like Savage Worlds, both feature this sort of point system. I still enjoy both games, but I do have trouble not noticing when points are used for those sorts of things (particularly in doctor who). </p><p></p><p></p><p></p><p></p><p>There is a difference between someone refusing to try something, or changing their opinion simply because something is present in a dish, and a person trying something again and again and finding they don't like it much. I'm all for gamers giving things a try and not letting a single mechanic dissuade them from playing a game they may well enjoy. I also understand the challenge of getting players to try something that contains an element they are resistant to. But I do think we also have to respect peoples' preferences and accept that sometimes people don't like things we do, and that doesn't mean there is anything wrong with them (even if you are talking about learned tastes). I mean if someone came to my house from a country where they don't eat dairy, I wouldn't get pushy about pressuring them to try pizza or grilled cheese. And I certainly wouldn't dismiss their complaints that it smells bad to them or is too pungent by saying "oh that is just because you of how you were taught to eat". </p><p></p><p>Some of that seems to be going on here. People are saying they are not into Fate Points, which is a fair opinion to have, and it is kind of being dismissed as a learned response from playing too much D&D or wold of darkness. Even though plenty of the folks here have played other games (I don't even really play D&D these days, or world of darkness).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6781450"] I wasn't trying to make an argument. I was just expressing that I wasn't convinced by the poster's assertion that this is a learned behavior from D&D and WOD. In terms of tastes. I am not saying I think tastes are purely innate. It is obvious that someone who grows up in a society where cheese is common would be more inclined to like it than someone who grows up in a society where diary products are not consumed. And we can cultivate tastes over time. Still I don't know that D&D caused people to want to stay in character. I'm curious where the causality is supposed to be there. My first experience with RPGs wasn't with D&D at all and my immediate reaction to play was how I loved being a character in another world, I loved feeling like I was in my character's head, seeing the world through his eyes. My point is once someone has gone through the effort of trying things, once they've been open minded and given things a shot on multiple occasions, it is a bit snobbish to suggest they are just not open minded enough or they are merely operating on a learned response (one could just as easily hurl that back at someone who likes Fate points or any other mechanic). I play games with these mechanics. I like Doctor Who: Adventures in Space and Time and I like Savage Worlds, both feature this sort of point system. I still enjoy both games, but I do have trouble not noticing when points are used for those sorts of things (particularly in doctor who). There is a difference between someone refusing to try something, or changing their opinion simply because something is present in a dish, and a person trying something again and again and finding they don't like it much. I'm all for gamers giving things a try and not letting a single mechanic dissuade them from playing a game they may well enjoy. I also understand the challenge of getting players to try something that contains an element they are resistant to. But I do think we also have to respect peoples' preferences and accept that sometimes people don't like things we do, and that doesn't mean there is anything wrong with them (even if you are talking about learned tastes). I mean if someone came to my house from a country where they don't eat dairy, I wouldn't get pushy about pressuring them to try pizza or grilled cheese. And I certainly wouldn't dismiss their complaints that it smells bad to them or is too pungent by saying "oh that is just because you of how you were taught to eat". Some of that seems to be going on here. People are saying they are not into Fate Points, which is a fair opinion to have, and it is kind of being dismissed as a learned response from playing too much D&D or wold of darkness. Even though plenty of the folks here have played other games (I don't even really play D&D these days, or world of darkness). [/QUOTE]
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