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<blockquote data-quote="The Crimson Binome" data-source="post: 6782043" data-attributes="member: 6775031"><p>There are some games - not RPGs, or even story-based games, but games none-the-less - which require the consumption of alcohol as an integral aspect of the game. Some people aren't going to want to play those games, and aren't going to want to get to the point where they <em>would</em> want to play those games, because alcohol is just that distasteful to them. Those people just won't play those games, regardless of what other merits they might have. Or there's something like chess-boxing, which is also going to put a lot of players off of it because they just really dis-like boxing (or chess) <em>so much</em> that you couldn't even convince them to try it once.</p><p></p><p>I am like that with story games. As soon as a game suggests that I'm telling a story <em>about</em> a character, rather than making my decisions <em>as</em> the character, then that instantly puts me off from wanting to play the game. I'll keep reading the book, sure, because I bought the book and there might be some otherwise-useful information in there, but I'm not going to want to play it <em>unless</em> I can figure out how to do so without treating it as a story (which can be difficult, but might be possible for certain games). I don't <em>want</em> to play FATE, any more than I <em>want</em> to drink alcohol or get pummeled repeatedly; I have nothing against people who do enjoy those things, but there's no reason for them to assume that <em>I</em> would enjoy them, just because I like games and role-playing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6782043, member: 6775031"] There are some games - not RPGs, or even story-based games, but games none-the-less - which require the consumption of alcohol as an integral aspect of the game. Some people aren't going to want to play those games, and aren't going to want to get to the point where they [I]would[/I] want to play those games, because alcohol is just that distasteful to them. Those people just won't play those games, regardless of what other merits they might have. Or there's something like chess-boxing, which is also going to put a lot of players off of it because they just really dis-like boxing (or chess) [I]so much[/I] that you couldn't even convince them to try it once. I am like that with story games. As soon as a game suggests that I'm telling a story [I]about[/I] a character, rather than making my decisions [I]as[/I] the character, then that instantly puts me off from wanting to play the game. I'll keep reading the book, sure, because I bought the book and there might be some otherwise-useful information in there, but I'm not going to want to play it [I]unless[/I] I can figure out how to do so without treating it as a story (which can be difficult, but might be possible for certain games). I don't [I]want[/I] to play FATE, any more than I [I]want[/I] to drink alcohol or get pummeled repeatedly; I have nothing against people who do enjoy those things, but there's no reason for them to assume that [I]I[/I] would enjoy them, just because I like games and role-playing. [/QUOTE]
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