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<blockquote data-quote="The Crimson Binome" data-source="post: 6782183" data-attributes="member: 6775031"><p>I didn't say that it was particularly relevant to the action at hand, what the truth of the situation actually was. What the character believes about the situation is far more relevant in determining what anyone says or does, on the scene, barring extreme circumstances.</p><p></p><p>It's just that, in a general sense, the GM owes it to the players to know what's going on in the background. The GM needs to be able to answer those sorts of questions, should they arise, in order to maintain consistency; if the players suspect that the GM doesn't actually know anything, then they are likely to lose confidence that everything <em>is</em> consistent, and that can really undermine enjoyment of the game as a whole. That comes down to expectations and social contract, though. If the players don't <em>expect</em> you to have all of the answers, then they wouldn't really <em>lose</em> anything by supplying their own details.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6782183, member: 6775031"] I didn't say that it was particularly relevant to the action at hand, what the truth of the situation actually was. What the character believes about the situation is far more relevant in determining what anyone says or does, on the scene, barring extreme circumstances. It's just that, in a general sense, the GM owes it to the players to know what's going on in the background. The GM needs to be able to answer those sorts of questions, should they arise, in order to maintain consistency; if the players suspect that the GM doesn't actually know anything, then they are likely to lose confidence that everything [I]is[/I] consistent, and that can really undermine enjoyment of the game as a whole. That comes down to expectations and social contract, though. If the players don't [I]expect[/I] you to have all of the answers, then they wouldn't really [I]lose[/I] anything by supplying their own details. [/QUOTE]
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