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<blockquote data-quote="dd.stevenson" data-source="post: 6782325" data-attributes="member: 6683099"><p>Good thought, and it wouldn't shock me if you were more than somewhat correct; but I would caution against over-generalizing. In my experience, the best indicator of which playstyle a person wants is how well they internalize the rules of the game (besides the ones that get them excited about their specific characters.) Bearing in mind that there IS a personal cost for internalizing these rules, i.e. the amount of time spent out of game thoughtfully reading about relatively dry system maths, I would say that for most players this is a simple cost/benefit exercise: is the benefit of interacting directly with the rules system worth the effort of learning the rules?</p><p></p><p>Of course, any player's answer to this question will depend on how much their current gaming group leverages the system--but that just reinforces the point that most players I've encountered see system awareness as a cost that must be justified, rather than an absolute, personality-based preference.</p><p></p><p></p><p>It seemed apt to me; glad you agree! </p><p></p><p>It's by the by, but in my game prep I distinguish between "hard scenes" which are solely DM-provided, and "soft scenes," over which everyone has (or is encouraged to have) some authorship. At the end of the day, my DM motto is "You Can Tell a Craftsman by His Tools," and I do take some amount of pride in my role as facilitator when I'm able to deploy the right technique in the right situation.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6782325, member: 6683099"] Good thought, and it wouldn't shock me if you were more than somewhat correct; but I would caution against over-generalizing. In my experience, the best indicator of which playstyle a person wants is how well they internalize the rules of the game (besides the ones that get them excited about their specific characters.) Bearing in mind that there IS a personal cost for internalizing these rules, i.e. the amount of time spent out of game thoughtfully reading about relatively dry system maths, I would say that for most players this is a simple cost/benefit exercise: is the benefit of interacting directly with the rules system worth the effort of learning the rules? Of course, any player's answer to this question will depend on how much their current gaming group leverages the system--but that just reinforces the point that most players I've encountered see system awareness as a cost that must be justified, rather than an absolute, personality-based preference. It seemed apt to me; glad you agree! It's by the by, but in my game prep I distinguish between "hard scenes" which are solely DM-provided, and "soft scenes," over which everyone has (or is encouraged to have) some authorship. At the end of the day, my DM motto is "You Can Tell a Craftsman by His Tools," and I do take some amount of pride in my role as facilitator when I'm able to deploy the right technique in the right situation. [/QUOTE]
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