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<blockquote data-quote="GMMichael" data-source="post: 6782945" data-attributes="member: 6685730"><p>Whoops. The Internet wins again at being a less-than-ideal communication medium. I wasn't trying to cheese anyone off.</p><p></p><p></p><p>I was enjoying your FF definitions on an earlier page, but that was when I realized that several posters were using their own definitions of FF. Which means we're not all talking about the same thing. If you want me to engage with you on your use of FF, just say so. I was hoping that reminding the group about where the thread started would help us to all engage together.</p><p></p><p>I think preserving momentum is great. It boils down to a style preference, though. I see it like music: some artists, especially some techno artists, keep the exact same beat throughout the whole piece. Others see tempo as a tool for adding variety.</p><p></p><p></p><p>Noted. I would, though, like to point out that what I said isn't intentionally insulting. I could have said:</p><p></p><p></p><p></p><p>That would be saying neither that cars are designed for GMs with broken ankles, nor that you must have a broken ankle to use a car. See what I mean?</p><p></p><p>Valid point...but we might be disagreeing on an important point here: "stopping the game." I, personally, have never seen this happen. It could mean at least two things:</p><p>- The GM's one-and-only plotline caught a snag, so there's no further plot until the PCs get past that snag.</p><p>or</p><p>- Something in the game happened, evidently a roll of some sort, that caused all players and the GM to have no idea what comes next.</p><p></p><p>If we can agree on these, we can continue to discuss their significance in Morrus's definition. If we can't, then there's an alignment thread somewhere that I promised I'd get back to...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6782945, member: 6685730"] Whoops. The Internet wins again at being a less-than-ideal communication medium. I wasn't trying to cheese anyone off. I was enjoying your FF definitions on an earlier page, but that was when I realized that several posters were using their own definitions of FF. Which means we're not all talking about the same thing. If you want me to engage with you on your use of FF, just say so. I was hoping that reminding the group about where the thread started would help us to all engage together. I think preserving momentum is great. It boils down to a style preference, though. I see it like music: some artists, especially some techno artists, keep the exact same beat throughout the whole piece. Others see tempo as a tool for adding variety. Noted. I would, though, like to point out that what I said isn't intentionally insulting. I could have said: That would be saying neither that cars are designed for GMs with broken ankles, nor that you must have a broken ankle to use a car. See what I mean? Valid point...but we might be disagreeing on an important point here: "stopping the game." I, personally, have never seen this happen. It could mean at least two things: - The GM's one-and-only plotline caught a snag, so there's no further plot until the PCs get past that snag. or - Something in the game happened, evidently a roll of some sort, that caused all players and the GM to have no idea what comes next. If we can agree on these, we can continue to discuss their significance in Morrus's definition. If we can't, then there's an alignment thread somewhere that I promised I'd get back to... [/QUOTE]
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