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<blockquote data-quote="The Crimson Binome" data-source="post: 6782963" data-attributes="member: 6775031"><p>I can see how that would be a matter of custom and preference, then. The strong GM model would say that one person is in charge of all details, because that way you just need to check any new detail against what that person knows. Your distributed model (also mentioned in a previous post, which I failed to respond to) has you only need to check against that which has been officially declared.</p><p></p><p>I still think my preferred model would work better for me, since the GM is free to spend any amount of time working out the background details between sessions, but I could see how the alternative would work well if you don't have a GM or if the GM doesn't want to spend out-of-game time in figuring that stuff out. I honestly think that I would have difficulty, as a GM, remembering whether or not something has been declared - when I act as the sole oversight authority for the entire game setting, I know that whatever I have decided is true regardless of whether the players know about it, so I don't need to track whether any of it has been declared yet as long as it's consistent with my underlying model.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6782963, member: 6775031"] I can see how that would be a matter of custom and preference, then. The strong GM model would say that one person is in charge of all details, because that way you just need to check any new detail against what that person knows. Your distributed model (also mentioned in a previous post, which I failed to respond to) has you only need to check against that which has been officially declared. I still think my preferred model would work better for me, since the GM is free to spend any amount of time working out the background details between sessions, but I could see how the alternative would work well if you don't have a GM or if the GM doesn't want to spend out-of-game time in figuring that stuff out. I honestly think that I would have difficulty, as a GM, remembering whether or not something has been declared - when I act as the sole oversight authority for the entire game setting, I know that whatever I have decided is true regardless of whether the players know about it, so I don't need to track whether any of it has been declared yet as long as it's consistent with my underlying model. [/QUOTE]
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