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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6783822"><p>This is clarifying for me. I would much rather base the outcome on the princess' personality and motives. Asking for some additional task is probably something she would have thought of before hand and just been part of the package from the beginning. The only time I'd ask for a roll in that situation is if it is unclear to me whether she'd say yes or no to that particular character. A character who just walks up to a princess and asks for her hand, isn't going to get a persuasion check, he's probably going to get detained if he isn't careful. </p><p></p><p>Provided the player character is suitable for the princess, she would have an interest, and I am clear on all those things, I would not ask for a roll and just give her answer based on her personality. If there were some question (the player character has something in his background that raises doubts or he has an ugly mug), then I'd ask for the roll mainly to see how she reacts. Now I might well have there be a catch. But it isn't going to be a product of a skill roll. It is going to be tied to the characters. That would be a separate thing. Unless she were scheming and saw an opportunity there (i.e. he failed the roll and she wasnt persuaded, but this is clearly an idiot she can manipulate for her own purposes). </p><p></p><p>For example I had the prospective father in law ask for the character to prove his worth. He left it somewhat open for the character to decide how he would do that; just wanting to test the young man to see if he was worthy of his daughter. However that guy was somewhat unorthodox and wild (for him he enjoyed toying with the PC as well). I had one father in law "test" the character's kung fu, and even one potential bride who insisted on fighting the PC. Another more grounded potential father in law, might just ask some probing questions about the player character's background, aspirations and family. He would likely also check any of the details the player presented.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6783822"] This is clarifying for me. I would much rather base the outcome on the princess' personality and motives. Asking for some additional task is probably something she would have thought of before hand and just been part of the package from the beginning. The only time I'd ask for a roll in that situation is if it is unclear to me whether she'd say yes or no to that particular character. A character who just walks up to a princess and asks for her hand, isn't going to get a persuasion check, he's probably going to get detained if he isn't careful. Provided the player character is suitable for the princess, she would have an interest, and I am clear on all those things, I would not ask for a roll and just give her answer based on her personality. If there were some question (the player character has something in his background that raises doubts or he has an ugly mug), then I'd ask for the roll mainly to see how she reacts. Now I might well have there be a catch. But it isn't going to be a product of a skill roll. It is going to be tied to the characters. That would be a separate thing. Unless she were scheming and saw an opportunity there (i.e. he failed the roll and she wasnt persuaded, but this is clearly an idiot she can manipulate for her own purposes). For example I had the prospective father in law ask for the character to prove his worth. He left it somewhat open for the character to decide how he would do that; just wanting to test the young man to see if he was worthy of his daughter. However that guy was somewhat unorthodox and wild (for him he enjoyed toying with the PC as well). I had one father in law "test" the character's kung fu, and even one potential bride who insisted on fighting the PC. Another more grounded potential father in law, might just ask some probing questions about the player character's background, aspirations and family. He would likely also check any of the details the player presented. [/QUOTE]
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