Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6784481" data-attributes="member: 42582"><p>This is correct. The fiction around Wassal is generated in response to the roll.</p><p></p><p>One way to look at it is this: by making a Circles check, the player is taking a gamble. If the player wins, he gets to make it true that the local captain of the tribesmen is a friendly former associate who will help the PCs out. If the player loses, I get to narrate something instead. "No one turns up" is a legitimate narration, but flagged in the GM advice as also the most boring option. "The enmity clause" is the more interesting option permitted to the GM - you meet the NPC you wanted to, but s/he is not disposed to help but rather to hinder. The GM has to narrate the fiction around that, but I hope you can see from my example that this fiction is not just spun out of nowhere but built around prior backstory and events of play.</p><p></p><p>The capture plays out at ground level - I narrate that the PCs are surrounded by evidently hostile tribesmen, and then there is a bit of back-and-forth between the PC mage and Wassal, in which some of the relevant backstory (eg the identity of the Desert Fox, Wassal's anger at orcs being brought into the desert) comes out. The capture is then a formality, in the sense that the players can tell that their PCs are no match for the tribesmen, and so when Wassal commands them to come with him back to his oasis camp, they comply.</p><p></p><p>Moving to a higher level of metagame, one reason the players are relatively happy to allow themselves to be captured is because they know that in this system, capture isn't the end of things but just another springboard to something or other. Upthread I quoted [MENTION=99817]chaochou[/MENTION] (hi, chaochou!) saying that failure is not penalised that heavily in these "fail forward"-type games. This is an instance of that truth being manifested in play. The failure is a real failure, but the players know that it won't be a block to their PCs doing stuff - it's just that the stuff they do (in this case, try to bargain with Wassal and persuade him of the truth about the orcs) is not the stuff they hoped to be doing (leading the tribesmen on a desert rescue mission somewhat in the spirit of Lawrence of Arabia).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6784481, member: 42582"] This is correct. The fiction around Wassal is generated in response to the roll. One way to look at it is this: by making a Circles check, the player is taking a gamble. If the player wins, he gets to make it true that the local captain of the tribesmen is a friendly former associate who will help the PCs out. If the player loses, I get to narrate something instead. "No one turns up" is a legitimate narration, but flagged in the GM advice as also the most boring option. "The enmity clause" is the more interesting option permitted to the GM - you meet the NPC you wanted to, but s/he is not disposed to help but rather to hinder. The GM has to narrate the fiction around that, but I hope you can see from my example that this fiction is not just spun out of nowhere but built around prior backstory and events of play. The capture plays out at ground level - I narrate that the PCs are surrounded by evidently hostile tribesmen, and then there is a bit of back-and-forth between the PC mage and Wassal, in which some of the relevant backstory (eg the identity of the Desert Fox, Wassal's anger at orcs being brought into the desert) comes out. The capture is then a formality, in the sense that the players can tell that their PCs are no match for the tribesmen, and so when Wassal commands them to come with him back to his oasis camp, they comply. Moving to a higher level of metagame, one reason the players are relatively happy to allow themselves to be captured is because they know that in this system, capture isn't the end of things but just another springboard to something or other. Upthread I quoted [MENTION=99817]chaochou[/MENTION] (hi, chaochou!) saying that failure is not penalised that heavily in these "fail forward"-type games. This is an instance of that truth being manifested in play. The failure is a real failure, but the players know that it won't be a block to their PCs doing stuff - it's just that the stuff they do (in this case, try to bargain with Wassal and persuade him of the truth about the orcs) is not the stuff they hoped to be doing (leading the tribesmen on a desert rescue mission somewhat in the spirit of Lawrence of Arabia). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top