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<blockquote data-quote="Manbearcat" data-source="post: 6784608" data-attributes="member: 6696971"><p>Just a quick post. [MENTION=85555]Bedrockgames[/MENTION], there is a place for falls, death, and loss in games that feature/systematize Fail Forward is a/the primary technique for play propulsion. Just upthread I sblocked the majority portion of a conflict (you can reference it for context if you need/care to). Here is the (not sblocked) end of that conflict:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'll stop there. The players Undertook a Perilous Journey to transit the frozen tundra between the ruins of World's End Bluff and Earthmaw, a hobgoblin redoubt that serves as the primary trading outpost in the highlands territories. There are several reasons that they wanted to go to Earthmaw:</p><p></p><p>1) To find the refugee families (if any) from World's End Bluff.</p><p>2) To Resupply...they were perilously low on Rations (with many followers/companions mouths to feed!), Adventuring Gear [a catch-all, abstract resource that gives bonuses/grants an outright "yes" when you expend a use], and Ammo.</p><p>3) To Parley with the hobgoblin king and hopefully gain audience with his Blizzard Dragon patron (who is the alpha of the entire highland realm).</p><p></p><p>Otthor's fall through the crevasse into the icy underground river would have outright killed most mere mortal men and women. But he is a PC with a level of plot immunity (PC HPs). So he survives...and washes up in Earthmaw's basement garbage dump where a Darkmantle and a Roper skulk in the deep frozen dark to guard the back entrance if the hobgoblin redoubt and serve double duty as sanitation workers. If you read the sblocked text in the post above, you'll note Saerie lost her coinpurse in the desperation of trying to get herself, her companions, and her sled out of the mess of falling through collapse of the thin ice over the crevasse. </p><p></p><p>So, they arrive at Earthmaw...just in a fashion that diminishes their resources and their capacity to get what they want (2 and 3 are made much more difficult because of the failures accrued in that scene.). The whole of it is the kind of thing that is spontaneously generated during play. In the same way that a Spout Lore check (like a Wise in BW) spontaneously generated facts about Earthmaw and the hobgoblin's Blizzard Dragon patron.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6784608, member: 6696971"] Just a quick post. [MENTION=85555]Bedrockgames[/MENTION], there is a place for falls, death, and loss in games that feature/systematize Fail Forward is a/the primary technique for play propulsion. Just upthread I sblocked the majority portion of a conflict (you can reference it for context if you need/care to). Here is the (not sblocked) end of that conflict: I'll stop there. The players Undertook a Perilous Journey to transit the frozen tundra between the ruins of World's End Bluff and Earthmaw, a hobgoblin redoubt that serves as the primary trading outpost in the highlands territories. There are several reasons that they wanted to go to Earthmaw: 1) To find the refugee families (if any) from World's End Bluff. 2) To Resupply...they were perilously low on Rations (with many followers/companions mouths to feed!), Adventuring Gear [a catch-all, abstract resource that gives bonuses/grants an outright "yes" when you expend a use], and Ammo. 3) To Parley with the hobgoblin king and hopefully gain audience with his Blizzard Dragon patron (who is the alpha of the entire highland realm). Otthor's fall through the crevasse into the icy underground river would have outright killed most mere mortal men and women. But he is a PC with a level of plot immunity (PC HPs). So he survives...and washes up in Earthmaw's basement garbage dump where a Darkmantle and a Roper skulk in the deep frozen dark to guard the back entrance if the hobgoblin redoubt and serve double duty as sanitation workers. If you read the sblocked text in the post above, you'll note Saerie lost her coinpurse in the desperation of trying to get herself, her companions, and her sled out of the mess of falling through collapse of the thin ice over the crevasse. So, they arrive at Earthmaw...just in a fashion that diminishes their resources and their capacity to get what they want (2 and 3 are made much more difficult because of the failures accrued in that scene.). The whole of it is the kind of thing that is spontaneously generated during play. In the same way that a Spout Lore check (like a Wise in BW) spontaneously generated facts about Earthmaw and the hobgoblin's Blizzard Dragon patron. [/QUOTE]
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