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<blockquote data-quote="Janx" data-source="post: 6784961" data-attributes="member: 8835"><p>I think there's part of your misunderstanding. Fail Forward most likely does not mean on attempt #2, he fails the roll and the light bulb works anyway.</p><p></p><p>It more likely means that the GM has something interesting happen that makes it possible for attempt #3 to be attempted (note my wording does not imply guaranteed success, only the opportunity to try again or try something else). </p><p></p><p></p><p>I made a sword rack this weekend. Quick project, it had some failures, but we worked around them. Used a nailgun. Had 3 nails go awry. We snipped them off as it was easier than backing them out. Planned out the top rails at the wrong spot, and to move and renail them once we realized I designed it wrong. I succeeded in my goal, despite individual failures.</p><p></p><p>Now as this was real life, there was no GM. I simply worked around the failures as I encountered them. A GM with a situation where the players are still "working the problem" and moving forward (forward being any direction from the North Pole) doesn't need FF. FF is likely a better tool for when the game is going to stall out or get boring (those 20 climb checks on Mount PudMore...).</p></blockquote><p></p>
[QUOTE="Janx, post: 6784961, member: 8835"] I think there's part of your misunderstanding. Fail Forward most likely does not mean on attempt #2, he fails the roll and the light bulb works anyway. It more likely means that the GM has something interesting happen that makes it possible for attempt #3 to be attempted (note my wording does not imply guaranteed success, only the opportunity to try again or try something else). I made a sword rack this weekend. Quick project, it had some failures, but we worked around them. Used a nailgun. Had 3 nails go awry. We snipped them off as it was easier than backing them out. Planned out the top rails at the wrong spot, and to move and renail them once we realized I designed it wrong. I succeeded in my goal, despite individual failures. Now as this was real life, there was no GM. I simply worked around the failures as I encountered them. A GM with a situation where the players are still "working the problem" and moving forward (forward being any direction from the North Pole) doesn't need FF. FF is likely a better tool for when the game is going to stall out or get boring (those 20 climb checks on Mount PudMore...). [/QUOTE]
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