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<blockquote data-quote="Imaro" data-source="post: 6785031" data-attributes="member: 48965"><p>But anything not defined prior is up for grabs in the fiction...correct? If so I'm not arguing against "something nobody is stating"... especially since you made no reference to the character being a klutz before trying to climb a mountain peak. My issue is that as the DM you've taken the liberty to create a narrative (whatever that narrative may be) that may not gel with the image I have of my character based on a roll that had nothing to do with the consequences you narrated.</p><p></p><p></p><p></p><p>So you tell the players what the fail forward consequences will be before every check? [MENTION=42582]pemerton[/MENTION] said he depended on the trust of his players and I can understand that but this seems kind of clunky... Also, if so... how does this gel with the "on the fly decision making" that characterizes fail forward? which was referenced earlier in the discussion? </p><p></p><p>As to whether you throwing me into a trap because I failed a search check for it or not is "reasonable"... well that's a matter of opinion. I don't think it's reasonable unless I take <strong>specific</strong> actions that warrant me springing it... what if the reason I missed it was because I was nowhere near it while searching the room? You as DM have eliminated that possibility and chosen the one you want...based on what exactly? Because you wish for the story to progress in a certain direction or way that you find interesting?</p><p></p><p></p><p></p><p>What's the definition of the term as you understand it?</p><p></p><p></p><p></p><p></p><p>It's the "whatever" that bothers me.</p><p></p><p></p><p></p><p>So now we're having debates and negotiations around every failed roll because we don't want the game to slow down or be stalled... that seems kind of counter-productive to the overall goal... all IMO of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6785031, member: 48965"] But anything not defined prior is up for grabs in the fiction...correct? If so I'm not arguing against "something nobody is stating"... especially since you made no reference to the character being a klutz before trying to climb a mountain peak. My issue is that as the DM you've taken the liberty to create a narrative (whatever that narrative may be) that may not gel with the image I have of my character based on a roll that had nothing to do with the consequences you narrated. So you tell the players what the fail forward consequences will be before every check? [MENTION=42582]pemerton[/MENTION] said he depended on the trust of his players and I can understand that but this seems kind of clunky... Also, if so... how does this gel with the "on the fly decision making" that characterizes fail forward? which was referenced earlier in the discussion? As to whether you throwing me into a trap because I failed a search check for it or not is "reasonable"... well that's a matter of opinion. I don't think it's reasonable unless I take [B]specific[/B] actions that warrant me springing it... what if the reason I missed it was because I was nowhere near it while searching the room? You as DM have eliminated that possibility and chosen the one you want...based on what exactly? Because you wish for the story to progress in a certain direction or way that you find interesting? What's the definition of the term as you understand it? It's the "whatever" that bothers me. So now we're having debates and negotiations around every failed roll because we don't want the game to slow down or be stalled... that seems kind of counter-productive to the overall goal... all IMO of course. [/QUOTE]
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