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<blockquote data-quote="Neonchameleon" data-source="post: 6785122" data-attributes="member: 87792"><p>Except that a lot of those tries will have been iterative. Bulb #67 has failed. Try again. Exactly the same design but using slightly thicker glass. Or even Bulb #650 actually provides light. It's just not going to be economical. Exactly the same design using a different metal for the filament.</p><p></p><p>And then there was "Dropped bulb 77. Same again for bulb 78." And "Dropped bulb 112. Same again for bulb 113." Repeat every 50 to 100 bulbs where you were trying the same thing exactly the same way. Plus "Glassmaker screwed up this batch. Bulbs 161-180 all cancelled. Same again for 181-200."</p><p></p><p>You normally try to change one single factor at a time. And even a failed check to invent the light bulb will have brought Edison ever so slightly closer. So "Can't try again the same way" is an artificial gamist limitation that makes for a much better game (dozens of tiny iterations is boring) but doesn't match real life.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6785122, member: 87792"] Except that a lot of those tries will have been iterative. Bulb #67 has failed. Try again. Exactly the same design but using slightly thicker glass. Or even Bulb #650 actually provides light. It's just not going to be economical. Exactly the same design using a different metal for the filament. And then there was "Dropped bulb 77. Same again for bulb 78." And "Dropped bulb 112. Same again for bulb 113." Repeat every 50 to 100 bulbs where you were trying the same thing exactly the same way. Plus "Glassmaker screwed up this batch. Bulbs 161-180 all cancelled. Same again for 181-200." You normally try to change one single factor at a time. And even a failed check to invent the light bulb will have brought Edison ever so slightly closer. So "Can't try again the same way" is an artificial gamist limitation that makes for a much better game (dozens of tiny iterations is boring) but doesn't match real life. [/QUOTE]
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