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<blockquote data-quote="Lanefan" data-source="post: 6785509" data-attributes="member: 29398"><p>But if that's what the players / characters decide to do, well...so be it. That said, most players / characters are a bit more persistent than that; and if they can't climb Mt Pudding they'll haul out the axes and chop it down!</p><p></p><p>Getting the pudding is the goal, yes. Climbing the mountain is but one step towards said goal, but a significant enough step to call for its own check independent of any check required to actually find the pudding once at the top.</p><p></p><p>The mere failure of the task (climb the mountain) leaves the overall success-failure status of the intent (get the pudding) still unresolved as there may still be other avenues allowing access to the pudding. Only once the character decides there's no way she's getting any pudding and thus abandons it for something else can the intent also be declared a fail.</p><p></p><p>OK, we seem to agree completely on this bit.</p><p></p><p>I'd say another roll is called for no matter what; as the character can still fall or find some other way to mess it up...or not.</p><p></p><p>One thing not yet really mentioned but worth considering: were this my game I'd have either myself or the player roll to see how far up she'd got before the failure occurred; and depending on why she failed this might affect the second climb roll - if she was 3/4 of the way up and lost some gear she'd get advantage on the second roll to reach the top, for example; but if the fail was caused by the mountain simply being too difficult to climb beyond that point she'd be at some sort of penalty were she to try and keep going anyway.</p><p></p><p>The loss of the rod adds another challenge but doesn't negate the first one. It just adds more "real action", to use your term.</p><p></p><p>Intent or task notwithstanding, I think we agree there's more ways to fail than just falling. A loose foothold might give out leaving her stuck in place, for example, unable to keep going or to descend without falling but still safe as long as she can hang on; which she'll have to do until someone can come to her aid. Or she might find herself unable to progress further but safely able to return to ground. Or she might get her foot stuck in a crack in the rock. None of these have anything to do with losing any gear, they're just things that can go wrong while climbing.</p><p></p><p>Lan-"or she might just fall and die; that also happens sometimes"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6785509, member: 29398"] But if that's what the players / characters decide to do, well...so be it. That said, most players / characters are a bit more persistent than that; and if they can't climb Mt Pudding they'll haul out the axes and chop it down! Getting the pudding is the goal, yes. Climbing the mountain is but one step towards said goal, but a significant enough step to call for its own check independent of any check required to actually find the pudding once at the top. The mere failure of the task (climb the mountain) leaves the overall success-failure status of the intent (get the pudding) still unresolved as there may still be other avenues allowing access to the pudding. Only once the character decides there's no way she's getting any pudding and thus abandons it for something else can the intent also be declared a fail. OK, we seem to agree completely on this bit. I'd say another roll is called for no matter what; as the character can still fall or find some other way to mess it up...or not. One thing not yet really mentioned but worth considering: were this my game I'd have either myself or the player roll to see how far up she'd got before the failure occurred; and depending on why she failed this might affect the second climb roll - if she was 3/4 of the way up and lost some gear she'd get advantage on the second roll to reach the top, for example; but if the fail was caused by the mountain simply being too difficult to climb beyond that point she'd be at some sort of penalty were she to try and keep going anyway. The loss of the rod adds another challenge but doesn't negate the first one. It just adds more "real action", to use your term. Intent or task notwithstanding, I think we agree there's more ways to fail than just falling. A loose foothold might give out leaving her stuck in place, for example, unable to keep going or to descend without falling but still safe as long as she can hang on; which she'll have to do until someone can come to her aid. Or she might find herself unable to progress further but safely able to return to ground. Or she might get her foot stuck in a crack in the rock. None of these have anything to do with losing any gear, they're just things that can go wrong while climbing. Lan-"or she might just fall and die; that also happens sometimes"-efan [/QUOTE]
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