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<blockquote data-quote="iserith" data-source="post: 6785596" data-attributes="member: 97077"><p>I use the dice for <em>resolving</em> uncertainty - not for <em>creating</em> it.</p><p></p><p></p><p></p><p>It's only "binary" in the way you suggest if you make it that way. I've already provided an example upthread of a PC searching around and stepping on a pressure plate after a failed check. The character has found the trap suspected to be in the area, but now his or her foot is on a landmine as the trap whirs into fell motion. I've narrated the result of the adventurer's actions as putting him or her in a spot and now more decisions need to be made to get out of the predicament safely.</p><p></p><p>In the doing, I didn't need to take the dice from the players or keep them guessing. I resolved the uncertainty of the player's stated goal and approach and framed a new challenge as a result of a failed check.</p></blockquote><p></p>
[QUOTE="iserith, post: 6785596, member: 97077"] I use the dice for [I]resolving[/I] uncertainty - not for [I]creating[/I] it. It's only "binary" in the way you suggest if you make it that way. I've already provided an example upthread of a PC searching around and stepping on a pressure plate after a failed check. The character has found the trap suspected to be in the area, but now his or her foot is on a landmine as the trap whirs into fell motion. I've narrated the result of the adventurer's actions as putting him or her in a spot and now more decisions need to be made to get out of the predicament safely. In the doing, I didn't need to take the dice from the players or keep them guessing. I resolved the uncertainty of the player's stated goal and approach and framed a new challenge as a result of a failed check. [/QUOTE]
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