Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6785885" data-attributes="member: 85870"><p>This is interesting, because this seems to go along with my general "off the cuff" times when I turn off "fail forward," based on stakes and opposed rolls. </p><p></p><p>In most cases, opposed rolls operate at a very low level of abstraction --- there's typically a very direct interplay between two opposing mechanics, or checks based on those mechanics. Thus, "fail forward" isn't generally appropriate, because the level of abstraction is low. </p><p></p><p>For very "high stakes" actions, this is also generally the case --- If something absolutely critical is at stake, the nature of a given check is generally highly specific. The stakes at hand and the consequences of success and failure are generally quite clear to the player. As such, "fail forward" in these instances often plays against what's happening "in frame" in the game world. </p><p></p><p>In thinking about it, though, I'm not sure that even "very high stakes" actions can't have elements of "fail forward" in them. This would be something interesting to discuss; I might posit a hypothetical around this in another post to see what people think. </p><p></p><p>I'm also re-thinking somewhat what I said earlier about "low stakes" checks. In hindsight, I don't know that it's a good idea to include "low stakes" mechanical checks very often as a GM. In context, it's not that a given check is ever totally "low stakes," it's that there's a strong clarity from the viewpoint of the players that there are other viable options should failure occur. It's "low stakes" in the sense that progress is not halted outright, it's only stalled temporarily. From a player and character viewpoint, though, a check is always at least "medium stakes" in the sense that any course of action represents an investment, and failure always represents to some degree a loss of resources (even if it's just time).</p></blockquote><p></p>
[QUOTE="innerdude, post: 6785885, member: 85870"] This is interesting, because this seems to go along with my general "off the cuff" times when I turn off "fail forward," based on stakes and opposed rolls. In most cases, opposed rolls operate at a very low level of abstraction --- there's typically a very direct interplay between two opposing mechanics, or checks based on those mechanics. Thus, "fail forward" isn't generally appropriate, because the level of abstraction is low. For very "high stakes" actions, this is also generally the case --- If something absolutely critical is at stake, the nature of a given check is generally highly specific. The stakes at hand and the consequences of success and failure are generally quite clear to the player. As such, "fail forward" in these instances often plays against what's happening "in frame" in the game world. In thinking about it, though, I'm not sure that even "very high stakes" actions can't have elements of "fail forward" in them. This would be something interesting to discuss; I might posit a hypothetical around this in another post to see what people think. I'm also re-thinking somewhat what I said earlier about "low stakes" checks. In hindsight, I don't know that it's a good idea to include "low stakes" mechanical checks very often as a GM. In context, it's not that a given check is ever totally "low stakes," it's that there's a strong clarity from the viewpoint of the players that there are other viable options should failure occur. It's "low stakes" in the sense that progress is not halted outright, it's only stalled temporarily. From a player and character viewpoint, though, a check is always at least "medium stakes" in the sense that any course of action represents an investment, and failure always represents to some degree a loss of resources (even if it's just time). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top