Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6786547" data-attributes="member: 29398"><p>It's not in 1e either that I know of. Can't speak for 2e.</p><p></p><p>Interesting point, and quite right I think. That said, a DM always has or had the ability to narrate the failure in myriad different ways, not all of which involve bad things happening to the PC but none of which involve actually succeeding...which is what I'm trying to preserve here.</p><p></p><p>To me the only "binary" bit is that a fail means you don't get to the top. Everything else that may have happened as a result of the fail can be determined either by DM narration, dice rolls, player narration, or some combination of all those things and others.</p><p></p><p>Let's use another example, one where something like 4e's skill challenge mechanic would seem to work quite well: finding your way through a trackless forest. Here, a binary pass-fail would give two possible results: you get where you're going, or you're lost. A more flexible pass-fail (where "pass" still means you get where you're going) could have a fail mean one or more of:</p><p> - you find something else of interest instead which diverts your attention</p><p> - you don't reach your intended destination but have found a hilltop with a view and can see which way you need to go</p><p> - you encounter someone or something in the forest that you maybe didn't want to</p><p> - you encounter someone or something in the forest that you ultimately did want to</p><p> - your party somehow got split up and now can't find each other, never mind the destination</p><p> - you're going the right way but you took too long and darkness fell</p><p></p><p>All of these except the last one provide either more story options or a new challenge for the party, or both; and advising DMs to keep this sort of thing in mind is very worthwhile. That said, none of them sees you get where you were originally going...which is my point.</p><p></p><p>Another way of looking at it is that in the Mt Pudding example the DM moves the goalposts when narrating the failure: the roll is to succeed at the goal of climbing the mountain but the narration says you failed at holding on to your gear; and these ain't the same thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6786547, member: 29398"] It's not in 1e either that I know of. Can't speak for 2e. Interesting point, and quite right I think. That said, a DM always has or had the ability to narrate the failure in myriad different ways, not all of which involve bad things happening to the PC but none of which involve actually succeeding...which is what I'm trying to preserve here. To me the only "binary" bit is that a fail means you don't get to the top. Everything else that may have happened as a result of the fail can be determined either by DM narration, dice rolls, player narration, or some combination of all those things and others. Let's use another example, one where something like 4e's skill challenge mechanic would seem to work quite well: finding your way through a trackless forest. Here, a binary pass-fail would give two possible results: you get where you're going, or you're lost. A more flexible pass-fail (where "pass" still means you get where you're going) could have a fail mean one or more of: - you find something else of interest instead which diverts your attention - you don't reach your intended destination but have found a hilltop with a view and can see which way you need to go - you encounter someone or something in the forest that you maybe didn't want to - you encounter someone or something in the forest that you ultimately did want to - your party somehow got split up and now can't find each other, never mind the destination - you're going the right way but you took too long and darkness fell All of these except the last one provide either more story options or a new challenge for the party, or both; and advising DMs to keep this sort of thing in mind is very worthwhile. That said, none of them sees you get where you were originally going...which is my point. Another way of looking at it is that in the Mt Pudding example the DM moves the goalposts when narrating the failure: the roll is to succeed at the goal of climbing the mountain but the narration says you failed at holding on to your gear; and these ain't the same thing. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top