Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grendel111111" data-source="post: 6787533" data-attributes="member: 6803870"><p>(for some reason this part did not copy:</p><p><span style="color: #000000">I read an</span><a href="http://www.newyorker.com/online/blogs/newsdesk/2012/06/atul-gawande-failure-and-rescue.html" target="_blank"> article about emergency treatment</a><span style="color: #000000"> that totally changed how I look at failure from a narrative point of view. </span><strong>Serious complications are unavoidable in a hospital situation, but some hospitals keep more patients alive despite this. The key to their success is in how they quickly rescue patents when things go wrong. As the author put it the only failure is a failure to rescue.</strong></p><p><strong></strong></p><p></p><p>And this works well in Dungeon world or similar games. It matches the degree of focus that they are trying to achieve with their system. If you want to try and mimic similar in D and D you can, but the more you do the better off you are just using dungeon world because it is a better match.</p><p></p><p>I voted for I like it but only in certain situations because many of the Fail forward results don't follow.</p><p></p><p>We are partly limited by the degree of focus that the game puts on each action.</p><p>In the above hospital situation they are talking about medical complications..... the surgeon encountered something unexpected that hadn't shown up on a scan, a cut was made too deeply, etc. All of those things are included in the 1 medicine check in D and D. And they are all related to your medical skill. Other wise you would need to do the operation step by step. (Oh you cut an vein, roll medical to clamp it. His heart stopped, roll Str (medical) to keep his heart pumping while you finish the operation). Instead it is all put into 1 roll for the operation.</p><p></p><p>So if the DM decides that it is essential the operation is successful for the "story" so why roll for it? </p><p>(For me) The fail forward should be something medical if you are rolling medicine. Maybe a sponge was left in the patient, so they later develop a fever, etc.</p><p></p><p>But if you decide that on a failed medicine roll, then the patients family turns up and demands that the operation stop for religious reasons there is no link between the skill and the result. The family would turn up independent of the doctor skill. They would turn up if a good doctor was working on the patient or if an OK doctor was working on the patient. The doctors skills in no way affect the chances of the family turning up. So either it is so interesting that it happens anyway, or assign a random chance of it happening independent of what is happening in the operation.</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6787533, member: 6803870"] (for some reason this part did not copy: [COLOR=#000000]I read an[/COLOR][URL="http://www.newyorker.com/online/blogs/newsdesk/2012/06/atul-gawande-failure-and-rescue.html"] article about emergency treatment[/URL][COLOR=#000000] that totally changed how I look at failure from a narrative point of view. [/COLOR][B]Serious complications are unavoidable in a hospital situation, but some hospitals keep more patients alive despite this. The key to their success is in how they quickly rescue patents when things go wrong. As the author put it the only failure is a failure to rescue. [/B] And this works well in Dungeon world or similar games. It matches the degree of focus that they are trying to achieve with their system. If you want to try and mimic similar in D and D you can, but the more you do the better off you are just using dungeon world because it is a better match. I voted for I like it but only in certain situations because many of the Fail forward results don't follow. We are partly limited by the degree of focus that the game puts on each action. In the above hospital situation they are talking about medical complications..... the surgeon encountered something unexpected that hadn't shown up on a scan, a cut was made too deeply, etc. All of those things are included in the 1 medicine check in D and D. And they are all related to your medical skill. Other wise you would need to do the operation step by step. (Oh you cut an vein, roll medical to clamp it. His heart stopped, roll Str (medical) to keep his heart pumping while you finish the operation). Instead it is all put into 1 roll for the operation. So if the DM decides that it is essential the operation is successful for the "story" so why roll for it? (For me) The fail forward should be something medical if you are rolling medicine. Maybe a sponge was left in the patient, so they later develop a fever, etc. But if you decide that on a failed medicine roll, then the patients family turns up and demands that the operation stop for religious reasons there is no link between the skill and the result. The family would turn up independent of the doctor skill. They would turn up if a good doctor was working on the patient or if an OK doctor was working on the patient. The doctors skills in no way affect the chances of the family turning up. So either it is so interesting that it happens anyway, or assign a random chance of it happening independent of what is happening in the operation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top