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Failing Forward
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<blockquote data-quote="grendel111111" data-source="post: 6788621" data-attributes="member: 6803870"><p>My original post didn't get posted it some how got lost in the sending and when I refreshed it was gone. So I wrote the post above. Unfortunately I missed a couple of things out in the repost. One was that I use it in D and D almost the same as you. I also gave example of the lock picking fail forward. </p><p>Instead of you pick the lock and fail: rather than you get through the door but now it is raining - "picking the lock is taking longer than you expected, you start to feel drops of rain on your face as you work. You're sure you can get this lock open in another minute, but the rain is quickly picking up".</p><p></p><p>Likewise for a patrol the lock is taking a long time and you hear footsteps coming your way. </p><p></p><p>It gives the players the chance to choose "I'll accept the fail and find another way past the obstruction", "I abandon picking the lock and get the barbarian to kick the door in", or "I'll take the fail forward with the risks involved". </p><p></p><p>I think this takes it away from being a DM decision and puts in back in the hand of the players to decide if the risk is worth it.</p><p></p><p>I also think it is important to only use it sometimes so the players don't end up expecting or relying on always having a fail forward.</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6788621, member: 6803870"] My original post didn't get posted it some how got lost in the sending and when I refreshed it was gone. So I wrote the post above. Unfortunately I missed a couple of things out in the repost. One was that I use it in D and D almost the same as you. I also gave example of the lock picking fail forward. Instead of you pick the lock and fail: rather than you get through the door but now it is raining - "picking the lock is taking longer than you expected, you start to feel drops of rain on your face as you work. You're sure you can get this lock open in another minute, but the rain is quickly picking up". Likewise for a patrol the lock is taking a long time and you hear footsteps coming your way. It gives the players the chance to choose "I'll accept the fail and find another way past the obstruction", "I abandon picking the lock and get the barbarian to kick the door in", or "I'll take the fail forward with the risks involved". I think this takes it away from being a DM decision and puts in back in the hand of the players to decide if the risk is worth it. I also think it is important to only use it sometimes so the players don't end up expecting or relying on always having a fail forward. [/QUOTE]
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