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<blockquote data-quote="Neonchameleon" data-source="post: 6789625" data-attributes="member: 87792"><p>Does this mean that you think that the Climb skill shouldn't be used for mountaineering? Because learning what you can take and managing logistics is a major part of mountaineering. In which case I agree that the climb skill as you have defined it is the wrong skill for the job. And you should instead </p><p></p><p>Me, I prefer a climb skill that covers almost all aspects of climbing including mountaineering - I don't have the patience for GURPS hundreds of skills. And I especially don't have the patience to make rolls for everything that I can think of that <em>might</em> go wrong (especially with the compound effects of multiple checks doing nasty things to probabilities). Instead I'd rather roll it all up into one check that covers the skill of climbing things like mountains.</p><p></p><p></p><p></p><p>On the other hand the assumption of utter infallibility in the course of subsidiary skills is something that you accept doesn't make for a good story, and it doesn't make for a good simulation of a world. So why do you favour it? Pure gamism? Or because it reduces the complexity and richness of the world to something that fits inside a model?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6789625, member: 87792"] Does this mean that you think that the Climb skill shouldn't be used for mountaineering? Because learning what you can take and managing logistics is a major part of mountaineering. In which case I agree that the climb skill as you have defined it is the wrong skill for the job. And you should instead Me, I prefer a climb skill that covers almost all aspects of climbing including mountaineering - I don't have the patience for GURPS hundreds of skills. And I especially don't have the patience to make rolls for everything that I can think of that [I]might[/I] go wrong (especially with the compound effects of multiple checks doing nasty things to probabilities). Instead I'd rather roll it all up into one check that covers the skill of climbing things like mountains. On the other hand the assumption of utter infallibility in the course of subsidiary skills is something that you accept doesn't make for a good story, and it doesn't make for a good simulation of a world. So why do you favour it? Pure gamism? Or because it reduces the complexity and richness of the world to something that fits inside a model? [/QUOTE]
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